https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #23 from Shmerl ---
The Witcher 3 in Wine is affected by a very similar issue:
https://bugs.winehq.org/show_bug.cgi?id=43786
And actually setting glsl_correct_derivatives_after_discard=true helps as well,
though it costs some perform
https://bugs.freedesktop.org/show_bug.cgi?id=98238
Gregor Münch changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #21 from Shmerl ---
It's now in master. It should eventually land in /etc/drirc in distros, but
until then, build Mesa from source and set this variable when running the game:
glsl_correct_derivatives_after_discard=true
--
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https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #20 from almos ---
I confirm that Marek's patch fixes Witcher 2.
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https://bugs.freedesktop.org/show_bug.cgi?id=98238
--- Comment #19 from Edmondo Tommasina ---
Marek sent a series of patches to the mailing list that could be interesting
to fix the black transition issue for Witcher 2:
https://lists.freedesktop.org/archives/mesa-dev/2017-June/160177.html
I sen
https://bugs.freedesktop.org/show_bug.cgi?id=98238
Vedran Miletić changed:
What|Removed |Added
Blocks||77449
Summary|witcher 2: obj