https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #17 from Germano Massullo ---
(In reply to Torbjörn Andersson from comment #16)
> I can't reproduce the glitch any more. Perhaps today's update of the game
> fixed it?
I still experience the problem even
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #16 from Torbjörn Andersson ---
I can't reproduce the glitch any more. Perhaps today's update of the game fixed
it?
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https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #15 from Michel Dänzer ---
Thanks for raising the issue with Croteam.
(In reply to Germano Massullo from comment #14)
> I've just double checked and we definately set GL_DRAW_FRAMEBUFFER to 0
> (default back
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #14 from Germano Massullo ---
With the permission of Dean Sekulic of Croteam, I attach here his replies to my
e-mail message:
===
I've just double checked and we definately set
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #13 from Germano Massullo ---
I have just wrote an e-mail to Croteam support, attaching the URL of this
bugreport. I will let you know about any their reply.
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https://bugs.freedesktop.org/show_bug.cgi?id=98784
Michel Dänzer changed:
What|Removed |Added
CC|
https://bugs.freedesktop.org/show_bug.cgi?id=98784
Michel Dänzer changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #10 from network723 at rkmail.ru ---
I made traces of Talos and blender affected by this bug
I'm sorry, but I couldn't upload it anywhere else:
http://file.karelia.ru/t8766g/
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https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #9 from Michel Dänzer ---
This is likely a Talos bug, making incorrect assumptions about the number of
buffers / the contents of the back buffer after SwapBuffers. If somebody can
make an apitrace reproducing the problem, that could
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #8 from network723 at rkmail.ru ---
I confirm, LIBGL_DRI3_DISABLE=1 fixes flickering in Talos, blender and firefox'
opengl-accelerated videos
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https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #7 from Samuel Pitoiset ---
Can you try with LIBGL_DRI3_DISABLE=1 ? This will use DRI2 and it should fix
the flickering.
After bisecting, the first bad commit seems to be:
commit d3d33918c79d9e87aedaf6f70ed39f75eed262a0
Author:
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #6 from Vedran MiletiÄ ---
Further findings: similar flickering occurs in Talos Principle latest public
beta (not in stable) when switching GPU Speed from High to Ultra, after
clicking Apply. The setting gets applied after a while,
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #5 from Vedran MiletiÄ ---
(In reply to Andy Furniss from comment #4)
> (In reply to Vedran MiletiÄ from comment #0)
> > Created attachment 128072 [details]
> > Talos rendering in place of Croteam logo
> >
> > I'm using Mesa and
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #4 from Andy Furniss ---
(In reply to Vedran MiletiÄ from comment #0)
> Created attachment 128072 [details]
> Talos rendering in place of Croteam logo
>
> I'm using Mesa and LLVM git snapshots on kernel 4.8.8 on Tonga (R9 380X).
https://bugs.freedesktop.org/show_bug.cgi?id=98784
Vedran MiletiÄ changed:
What|Removed |Added
Keywords||regression
--- Comment #3 from Vedran
https://bugs.freedesktop.org/show_bug.cgi?id=98784
--- Comment #2 from Darren Salt ---
Also observed on Polaris10 and Juniper XT. Looks like the game's flipping
between two pages of tiled junk.
Running with LIBGL_DRI3_DISABLE set eliminates the flashing junk, but no
further rendering (except
https://bugs.freedesktop.org/show_bug.cgi?id=98784
Vedran MiletiÄ changed:
What|Removed |Added
Summary|Talos Principle rendering |Talos Principle rendering
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