https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #20 from Shmerl ---
FYI: I just tested it with wine-staging 2.1 with CSMT enabled (that version
allows using it with DX11 already), and corruption in the start menu is gone.
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https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #19 from Shmerl ---
(In reply to Samuel Pitoiset from comment #16)
> Does the following patch help?
>
> https://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=dfe111368d11aaffae7f8738c858c335cdec1e9d
>
> It actually fixes the glActive
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #18 from Samuel Pitoiset ---
(In reply to Józef Kucia from comment #17)
> (In reply to Samuel Pitoiset from comment #16)
> > Does the following patch help?
> >
> > https://cgit.freedesktop.org/mesa/mesa/commit/
> > ?id=dfe111368d11aa
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #17 from Józef Kucia ---
(In reply to Samuel Pitoiset from comment #16)
> Does the following patch help?
>
> https://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=dfe111368d11aaffae7f8738c858c335cdec1e9d
>
> It actually fixes the glA
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #16 from Samuel Pitoiset ---
Does the following patch help?
https://cgit.freedesktop.org/mesa/mesa/commit/?id=dfe111368d11aaffae7f8738c858c335cdec1e9d
It actually fixes the glActiveTexture() errors but I still get rendering issues
o
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #15 from Samuel Pitoiset ---
(In reply to Józef Kucia from comment #13)
> (In reply to Samuel Pitoiset from comment #12)
> > Well yeah, it's definitely unrelated to Mesa/RadeonSI. The app should check
> > if NV_register_combiners is s
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #14 from Shmerl ---
Opened Wine bug: https://bugs.winehq.org/show_bug.cgi?id=42347
I hope between Mesa and Wine, it will be possible to figure out what's going
wrong.
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--- Comment #13 from Józef Kucia ---
(In reply to Samuel Pitoiset from comment #12)
> Well yeah, it's definitely unrelated to Mesa/RadeonSI. The app should check
> if NV_register_combiners is supported before using it. I'm going to close
> the ti
https://bugs.freedesktop.org/show_bug.cgi?id=99444
Samuel Pitoiset changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #11 from Shmerl ---
I just replayed my trace (recorder on radeonsi / RX480), and I see this in the
log:
120612: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER0_NV)
120612 @1 glActiveTexture(texture
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #10 from Shmerl ---
And since the game isn't using GL natively, if anything is calling
GL_NV_register_combiners in some situations, it must be Wine.
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--- Comment #9 from Shmerl ---
(In reply to Samuel Pitoiset from comment #8)
> Well, the trace is broken somehow, and it has been recorded using NVIDIA
> blob because it relies on NV_register_combiners. That explains the
> GL_COMBINER0_NV errors
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #8 from Samuel Pitoiset ---
Well, the trace is broken somehow, and it has been recorded using NVIDIA blob
because it relies on NV_register_combiners. That explains the GL_COMBINER0_NV
errors while replaying it.
Could you try that gam
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #7 from Samuel Pitoiset ---
Thanks for reporting the issue. I can reproduce it with mesa/llvm git on my rx
480. Needs investigation.
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--- Comment #6 from Shmerl ---
(In reply to Grazvydas Ignotas from comment #5)
>
> They range from GL_COMBINER0_NV (0x8550) to 0x857f, so probably the trace
> was recorded on something supporting more texture units than radeonsi? Was
> the trace
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #5 from Grazvydas Ignotas ---
The trace works correctly on Intel (Skylake and Haswell).
On radeonsi, I can see the corruption, and there are lots of errors:
118231: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(textu
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #4 from Clément Guérin ---
Created attachment 129076
--> https://bugs.freedesktop.org/attachment.cgi?id=129076&action=edit
R9 Fury / mesa de0b0a3a9c / llvm 292523
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https://bugs.freedesktop.org/show_bug.cgi?id=99444
Shmerl changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|NOTOURBUG
https://bugs.freedesktop.org/show_bug.cgi?id=99444
Shmerl changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #1 from Shmerl ---
For the reference, to run the game in Wine, you need to set:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
And make sure you are usin
https://bugs.freedesktop.org/show_bug.cgi?id=99444
Shmerl changed:
What|Removed |Added
Summary|[radeonsi] The Witcher 3|[radeonsi] The Witcher 3
|[Wi
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