On Fre, 2010-12-10 at 13:38 +, Chris Wilson wrote:
> Although there may be more than one resource handles pointing to the
> Drawable, we only want to destroy it once and only reference the
> resource which may have just been deleted on the first instance.
>
> v2: Apply fixes and combine with
On Fre, 2010-12-10 at 12:43 +, Chris Wilson wrote:
> Although there may be more than one resource handles pointing to the
> Drawable, we only want to destroy it once and only reference the
> resource which may have just been deleted on the first instance.
>
> Signed-off-by: Chris Wilson
>
Although there may be more than one resource handles pointing to the
Drawable, we only want to destroy it once and only reference the
resource which may have just been deleted on the first instance.
v2: Apply fixes and combine with another bug fix from Michel D?nzer,
Although there may be more than one resource handles pointing to the
Drawable, we only want to destroy it once and only reference the
resource which may have just been deleted on the first instance.
Signed-off-by: Chris Wilson
Cc: Kristian H?gsberg
Cc: Michel D?nzer
---
glx/glxcmds.c |
Although there may be more than one resource handles pointing to the
Drawable, we only want to destroy it once and only reference the
resource which may have just been deleted on the first instance.
v2: Apply fixes and combine with another bug fix from Michel Dänzer,
On Fre, 2010-12-10 at 13:38 +, Chris Wilson wrote:
Although there may be more than one resource handles pointing to the
Drawable, we only want to destroy it once and only reference the
resource which may have just been deleted on the first instance.
v2: Apply fixes and combine with