[PATCH 09/13] drm/msm/gpu: Capture the GPU state on a GPU hang

2018-07-24 Thread Jordan Crouse
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be

[PATCH 09/13] drm/msm/gpu: Capture the GPU state on a GPU hang

2018-07-12 Thread Jordan Crouse
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be

Re: [PATCH 09/13] drm/msm/gpu: Capture the GPU state on a GPU hang

2018-06-29 Thread kbuild test robot
Hi Jordan, Thank you for the patch! Yet something to improve: [auto build test ERROR on robclark/msm-next] [also build test ERROR on v4.18-rc2 next-20180629] [if your patch is applied to the wrong git tree, please drop us a note to help improve the system] url:

[PATCH 09/13] drm/msm/gpu: Capture the GPU state on a GPU hang

2018-06-29 Thread Jordan Crouse
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be