[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111591 --- Comment #9 from Timothy Arceri --- Thanks! I can reproduce the problem using the new trace. It's strange the problem is caused by some shaders failing to link but the error message doesn't match what the shaders actually do. Also dumping ou

[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111591 --- Comment #10 from Timothy Arceri --- Ok. apitrace was pointing me to the incorrect shaders I managed to find the correct ones and can confirm this is a bug in the game itself. I have reported the problem to the developers, lets see if they re

[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111591 --- Comment #11 from Shmerl --- Since the game is using Unreal Engine, I wonder if developers control shaders directly, or it's something produced by UE toolchain that transpiles them from something else. I mean it could be upstream UE bug. Jus

[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111591 --- Comment #12 from Timothy Arceri --- For now you could try using the environment variable: allow_glsl_cross_stage_interpolation_mismatch=true -- You are receiving this mail because: You are the assignee for the bug.

[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111591 --- Comment #13 from Shmerl --- (In reply to Timothy Arceri from comment #12) > For now you could try using the environment variable: > > allow_glsl_cross_stage_interpolation_mismatch=true Thanks! I tried setting it, and it shows the message t

[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111591 --- Comment #14 from Timothy Arceri --- (In reply to Shmerl from comment #13) > (In reply to Timothy Arceri from comment #12) > > For now you could try using the environment variable: > > > > allow_glsl_cross_stage_interpolation_mismatch=true >

[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111591 --- Comment #15 from Shmerl --- (In reply to Timothy Arceri from comment #14) > Are you sure it is hanging? There is a huge amount of stuttering due to the > game compiling shaders in-game. Its really bad the first time I run the > apitrace but

Re: [PATCH v3 1/2] drm/virtio: Rewrite virtio_gpu_queue_ctrl_buffer using fenced version.

2019-09-10 Thread Gerd Hoffmann
On Tue, Sep 10, 2019 at 01:06:50PM -0700, David Riley wrote: > Factor function in preparation to generating scatterlist prior to locking. Patches are looking good now, but they don't apply. What tree was used to create them? Latest virtio-gpu driver bits are in drm-misc-next (see https://cgit.fr

[Bug 111637] Document configuration shadowing and clean up handling that in igt_core

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111637 Bug ID: 111637 Summary: Document configuration shadowing and clean up handling that in igt_core Product: DRI Version: unspecified Hardware: Other OS: All

[Bug 111638] Include tools/ in documentation

2019-09-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111638 Bug ID: 111638 Summary: Include tools/ in documentation Product: DRI Version: unspecified Hardware: Other OS: All Status: NEW Severity: not set

[PATCH] video: fbdev: fsl-diu-fb: mark expected switch fall-throughs

2019-09-10 Thread Gustavo A. R. Silva
Mark switch cases where we are expecting to fall through. Fix the following warnings (Building: mpc512x_defconfig powerpc): drivers/video/fbdev/fsl-diu-fb.c: In function ‘fsl_diu_ioctl’: ./include/linux/device.h:1750:2: warning: this statement may fall through [-Wimplicit-fallthrough=] _dev_wa

[Bug 204805] BUG: kernel NULL pointer dereference, address: 0000000000000200

2019-09-10 Thread bugzilla-daemon
https://bugzilla.kernel.org/show_bug.cgi?id=204805 --- Comment #1 from ilkka.pr...@gmail.com --- Having something such as "make -j 20" of kernel sources while using a browser in GPU-accelerated mode seems to contribute to this. Repeats on 5.2.14 as well but logs don't show anything useful for some

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