[Bug 104717] Rocket League: grass rendering broken with nir

2018-03-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104717

Gregor Münch  changed:

   What|Removed |Added

 Status|RESOLVED|VERIFIED

--- Comment #5 from Gregor Münch  ---
Yes, its fixed. Thank you!

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[Bug 104717] Rocket League: grass rendering broken with nir

2018-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104717

Timothy Arceri  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #4 from Timothy Arceri  ---
This should be fixed by:

commit 0c90264da4139805d34f530485a678c53809932e
Author: Timothy Arceri 
Date:   Thu Mar 8 09:46:42 2018 +1100

ac/radeonsi: add emit_kill to the abi

This should fix a regression with Rocket League grass rendering
on the NIR backend.

Reviewed-by: Marek Olšák 
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104717

If you are still having problems feel free to reopen the bug.

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[Bug 104717] Rocket League: grass rendering broken with nir

2018-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104717

--- Comment #3 from Timothy Arceri  ---
This series should fix the regression. Thanks for reporting it.

https://patchwork.freedesktop.org/series/39565/

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[Bug 104717] Rocket League: grass rendering broken with nir

2018-03-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104717

Gregor Münch  changed:

   What|Removed |Added

 CC||t_arc...@yahoo.com.au

--- Comment #2 from Gregor Münch  ---
Looks like the assigning didnt work?
Did that now, I hope you dont mind.

Honestly I dont understand why Intel isnt affected. As far as I understood the
old problem: mesa basically treats OpenGL spec right but nvidia was faster
implementing it thus created a de-facto standard.
Now porting companys agree its wrong but dont want to change treatment because
80% of their users using nvidia binary blob.
To circumvent the problem, a override was created. Fixing the issue for radeon.
I mean, I understand that the RadeonSI NIR port doesnt respect the dri override
yet. But I dont understand that Intel isnt using the dri override at all. Which
would mean that if Intel treats the opengl spec in the same way like RadeonSI
did but doesnt make use of the override, the problems in those games still
appear for Intel users.

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[Bug 104717] Rocket League: grass rendering broken with nir

2018-01-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104717

Kenneth Graunke  changed:

   What|Removed |Added

 QA Contact|intel-3d-bugs@lists.freedes |dri-devel@lists.freedesktop
   |ktop.org|.org
   Assignee|intel-3d-bugs@lists.freedes |dri-devel@lists.freedesktop
   |ktop.org|.org
  Component|Drivers/DRI/i965|Drivers/Gallium/radeonsi

--- Comment #1 from Kenneth Graunke  ---
I bet the ac/nir code just doesn't respect the driconf option (which i965
doesn't use).  Moving the bug to radeonsi for now and assigning to Tim.

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