[Bug 104717] Rocket League: grass rendering broken with nir
https://bugs.freedesktop.org/show_bug.cgi?id=104717 Gregor Münchchanged: What|Removed |Added Status|RESOLVED|VERIFIED --- Comment #5 from Gregor Münch --- Yes, its fixed. Thank you! -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104717] Rocket League: grass rendering broken with nir
https://bugs.freedesktop.org/show_bug.cgi?id=104717 Timothy Arcerichanged: What|Removed |Added Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #4 from Timothy Arceri --- This should be fixed by: commit 0c90264da4139805d34f530485a678c53809932e Author: Timothy Arceri Date: Thu Mar 8 09:46:42 2018 +1100 ac/radeonsi: add emit_kill to the abi This should fix a regression with Rocket League grass rendering on the NIR backend. Reviewed-by: Marek Olšák Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104717 If you are still having problems feel free to reopen the bug. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104717] Rocket League: grass rendering broken with nir
https://bugs.freedesktop.org/show_bug.cgi?id=104717 --- Comment #3 from Timothy Arceri--- This series should fix the regression. Thanks for reporting it. https://patchwork.freedesktop.org/series/39565/ -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104717] Rocket League: grass rendering broken with nir
https://bugs.freedesktop.org/show_bug.cgi?id=104717 Gregor Münchchanged: What|Removed |Added CC||t_arc...@yahoo.com.au --- Comment #2 from Gregor Münch --- Looks like the assigning didnt work? Did that now, I hope you dont mind. Honestly I dont understand why Intel isnt affected. As far as I understood the old problem: mesa basically treats OpenGL spec right but nvidia was faster implementing it thus created a de-facto standard. Now porting companys agree its wrong but dont want to change treatment because 80% of their users using nvidia binary blob. To circumvent the problem, a override was created. Fixing the issue for radeon. I mean, I understand that the RadeonSI NIR port doesnt respect the dri override yet. But I dont understand that Intel isnt using the dri override at all. Which would mean that if Intel treats the opengl spec in the same way like RadeonSI did but doesnt make use of the override, the problems in those games still appear for Intel users. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
[Bug 104717] Rocket League: grass rendering broken with nir
https://bugs.freedesktop.org/show_bug.cgi?id=104717 Kenneth Graunkechanged: What|Removed |Added QA Contact|intel-3d-bugs@lists.freedes |dri-devel@lists.freedesktop |ktop.org|.org Assignee|intel-3d-bugs@lists.freedes |dri-devel@lists.freedesktop |ktop.org|.org Component|Drivers/DRI/i965|Drivers/Gallium/radeonsi --- Comment #1 from Kenneth Graunke --- I bet the ac/nir code just doesn't respect the driconf option (which i965 doesn't use). Moving the bug to radeonsi for now and assigning to Tim. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel