https://bugs.freedesktop.org/show_bug.cgi?id=109265
Timothy Arceri changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=109265
--- Comment #5 from Timothy Arceri ---
You were right it was a bad bisect due to that patch breaking MSAA also. I
found the real issue, fix sent to the list.
https://patchwork.freedesktop.org/patch/288934/
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https://bugs.freedesktop.org/show_bug.cgi?id=109265
--- Comment #4 from Timothy Arceri ---
This is odd. As far as I can tell the shader variant produced after loading
from the case is the same as the one produced when the cache is disabled.
Its also a fairly simple program. From
https://bugs.freedesktop.org/show_bug.cgi?id=109265
--- Comment #3 from Marek Olšák ---
The test passes with MESA_GLSL_CACHE_DISABLE=1.
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https://bugs.freedesktop.org/show_bug.cgi?id=109265
--- Comment #2 from Marek Olšák ---
Note that f7ffa504a065dc2631fd38cc5fe885b277f4e7e7 indeed broke MSAA, but it
was fixed by c5c6e0187fd.
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--- Comment #1 from Marek Olšák ---
The commit has no effect on shaders. The bisecting has most likely been
unsuccessful. Setting tile_swizzle = 0 in ac_surface.c reverts the commit.
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https://bugs.freedesktop.org/show_bug.cgi?id=109265
Bug ID: 109265
Summary: [regression, bisected] arb_texture_multisample
texelfetch piglit test failing on NIR backend
Product: Mesa
Version: git
Hardware: Other