[Bug 111241] Shadertoy shader causing hang

2019-09-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #14 from Pierre-Eric Pelloux-Prayer --- > > And sorry that I 'hijacked' this thread - should I open a new ticket? > > I don't think you need to open a bug for it at all. As its not a bug in Mesa > its a shader bug. > It's not a

[Bug 111241] Shadertoy shader causing hang

2019-09-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 Timothy Arceri changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 111241] Shadertoy shader causing hang

2019-08-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #12 from Dieter Nützel --- (In reply to Pierre-Eric Pelloux-Prayer from comment #11) > (In reply to Dieter Nützel from comment #8) > > BTW > > > > Pierre-Eric can you look into this > > > > Shadertoy shader corruption, too? > >

[Bug 111241] Shadertoy shader causing hang

2019-08-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #11 from Pierre-Eric Pelloux-Prayer --- (In reply to Dieter Nützel from comment #8) > BTW > > Pierre-Eric can you look into this > > Shadertoy shader corruption, too? > https://www.shadertoy.com/view/Xt3cWS > The "Buffer A"

[Bug 111241] Shadertoy shader causing hang

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #10 from Dieter Nützel --- (In reply to Dieter Nützel from comment #9) > Created attachment 145215 [details] > Shadertoy-EOT-Grid-scene-2.png Saw it first @ 2. November 2018 -- You are receiving this mail because: You are the

[Bug 111241] Shadertoy shader causing hang

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #9 from Dieter Nützel --- Created attachment 145215 --> https://bugs.freedesktop.org/attachment.cgi?id=145215=edit Shadertoy-EOT-Grid-scene-2.png -- You are receiving this mail because: You are the assignee for the

[Bug 111241] Shadertoy shader causing hang

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #8 from Dieter Nützel --- BTW Pierre-Eric can you look into this Shadertoy shader corruption, too? https://www.shadertoy.com/view/Xt3cWS I get it with Konqueror 5.0.97 KDE Frameworks 5.61.0 Qt 5.13.0 And Firefox 68.0.1 --

[Bug 111241] Shadertoy shader causing hang

2019-08-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #7 from Dieter Nützel --- Works for me with commit # glsl: replace 'x + (-x)' with constant 0 https://cgit.freedesktop.org/mesa/mesa/commit/?id=47cc660d9c19572e5ef2dce7c8ae1766a2ac9885 Thanks Pierre-Eric! -- You are receiving

[Bug 111241] Shadertoy shader causing hang

2019-08-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #6 from Pierre-Eric Pelloux-Prayer --- I've created a different shadertoy showing the problem: https://www.shadertoy.com/view/Wt2SW1 (but this one doesn't hang the GPU). The shader for "Buffer A" is: 0: MOV TEMP[0], SV[0] 1:

[Bug 111241] Shadertoy shader causing hang

2019-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #5 from Pierre-Eric Pelloux-Prayer --- Created attachment 144994 --> https://bugs.freedesktop.org/attachment.cgi?id=144994=edit nir version -- You are receiving this mail because: You are the assignee for the

[Bug 111241] Shadertoy shader causing hang

2019-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #4 from Pierre-Eric Pelloux-Prayer --- Created attachment 144993 --> https://bugs.freedesktop.org/attachment.cgi?id=144993=edit tgsi version of the shader -- You are receiving this mail because: You are the assignee for the

[Bug 111241] Shadertoy shader causing hang

2019-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #3 from Pierre-Eric Pelloux-Prayer --- Here's my understanding of the issue. This shader uses 2 passes: - the first pass has BufferA as input and output and does: if (first frame) // init bufferA content else // do something

[Bug 111241] Shadertoy shader causing hang

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #2 from Dieter Nützel --- RX 580 / NIR amd-staging-drm-next Mesa git Firefox 68.0.1 [42489.228053] [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fences timed out or interrupted!

[Bug 111241] Shadertoy shader causing hang

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 --- Comment #1 from Pierre-Eric Pelloux-Prayer --- I could reproduce the issue on a Raven Ridge and a Navi10. But when using NIR (radeonsi_enable_nir=true env variable) the shader is perfectly usable. -- You are receiving this mail because:

[Bug 111241] Shadertoy shader causing hang

2019-07-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111241 Bug ID: 111241 Summary: Shadertoy shader causing hang Product: Mesa Version: 19.1 Hardware: Other OS: All Status: NEW Severity: normal