https://bugs.freedesktop.org/show_bug.cgi?id=36421
Alex Deucher changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #8 from Vladimir Ysikov 2012-03-23
10:15:54 PDT ---
I have not tested it for a long time and I can't say when the error is gone.
mesa-8.0 & mesa-git no error on ArchLinux x86, Radeon HD 4850. Tested Portal,
HL2 (Episode One/Two),
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #8 from Vladimir Ysikov granti...@gmail.com 2012-03-23 10:15:54
PDT ---
I have not tested it for a long time and I can't say when the error is gone.
mesa-8.0 mesa-git no error on ArchLinux x86, Radeon HD 4850. Tested Portal,
HL2
https://bugs.freedesktop.org/show_bug.cgi?id=36421
Alex Deucher ag...@yahoo.com changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #7 from Sven Arvidsson 2011-06-14 04:59:18 PDT ---
The hangs in Team Fortress 2 and Left 4 Dead has been fixed on git master now,
can you retest?
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https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #7 from Sven Arvidsson s...@whiz.se 2011-06-14 04:59:18 PDT ---
The hangs in Team Fortress 2 and Left 4 Dead has been fixed on git master now,
can you retest?
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--- Comment #6 from Tobias Jakobi 2011-05-17 09:57:27
PDT ---
This issue was already present long before this particular commit, at least for
me. It's also not strictly related to the HL2 engine, since I get the exact
same problem with FEAR and
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #6 from Tobias Jakobi liquid.a...@gmx.net 2011-05-17 09:57:27 PDT
---
This issue was already present long before this particular commit, at least for
me. It's also not strictly related to the HL2 engine, since I get the exact
same
https://bugs.freedesktop.org/show_bug.cgi?id=36421
Sven Arvidsson changed:
What|Removed |Added
CC||sa at whiz.se
--- Comment #5 from Sven
https://bugs.freedesktop.org/show_bug.cgi?id=36421
Sven Arvidsson s...@whiz.se changed:
What|Removed |Added
CC||s...@whiz.se
--- Comment
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #4 from Tobias Jakobi 2011-05-01 04:02:42
PDT ---
This seems to be a problem with all games that use the HL2 engine in its DX9
level mode. Portal seems to force dxlevel >= 90 and therefore always produces
this lockups.
--
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #3 from Vladimir Ysikov 2011-04-30
23:41:06 PDT ---
Created an attachment (id=46207)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46207)
dmesg output
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--- Comment #2 from Vladimir Ysikov 2011-04-30
23:39:39 PDT ---
I have ArchLinux x86, Radeon HD 4850
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.11-devel (git-bd661a9)
I have similar error in Portal &
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #1 from Vladimir Ysikov 2011-04-30
23:38:36 PDT ---
I have ArchLinux x86, Radeon HD 4850
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.11-devel (git-bd661a9)
I have similar error in Portal &
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #1 from Vladimir Ysikov granti...@gmail.com 2011-04-30 23:38:36
PDT ---
I have ArchLinux x86, Radeon HD 4850
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.11-devel (git-bd661a9)
I have similar
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #2 from Vladimir Ysikov granti...@gmail.com 2011-04-30 23:39:39
PDT ---
I have ArchLinux x86, Radeon HD 4850
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.11-devel (git-bd661a9)
I have similar
https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #3 from Vladimir Ysikov granti...@gmail.com 2011-04-30 23:41:06
PDT ---
Created an attachment (id=46207)
-- (https://bugs.freedesktop.org/attachment.cgi?id=46207)
dmesg output
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https://bugs.freedesktop.org/show_bug.cgi?id=36421
--- Comment #4 from Tobias Jakobi liquid.a...@gmx.net 2011-05-01 04:02:42 PDT
---
This seems to be a problem with all games that use the HL2 engine in its DX9
level mode. Portal seems to force dxlevel = 90 and therefore always produces
this
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