[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2017-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=94900 Andreas Boll changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #36 from Heiko --- Btw, I've submitted the patch to the mesa list some time ago: https://patchwork.freedesktop.org/patch/122534 -- You are receiving this mail because: You are the assignee for the bug. -- next part -

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-12-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #35 from Adam Lyall --- I've tested Heiko's patch from comment 34 and it fixed Grid Autosport crashing for on the latest Mesa from git. Note that, at least for my Radeon HD5850, without the patch running with sbsafemath still leads t

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-10-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 Heiko changed: What|Removed |Added Attachment #126832|0 |1 is obsolete|

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-10-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #33 from Marek Olšák --- The EVENT_WRITE errors are from a different issue that should be fixed in master now. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HT

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-10-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #32 from Heiko --- (In reply to Frederic Romagne from comment #31) > I had a bunch of > > oct. 02 10:06:22 kiss-desktop kernel: [drm:evergreen_packet3_check.isra.14 > [radeon]] *ERROR* bad EVENT_WRITE > oct. 02 10:06:22 kiss-desktop

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-10-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #31 from Frederic Romagne --- (In reply to Frederic Romagne from comment #30) > I can confirm it removes the lockup in Octodad, however it breaks the > rendering in Rocket League... Recompiling mesa without the patch and Rocket > Leag

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-10-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #30 from Frederic Romagne --- I can confirm it removes the lockup in Octodad, however it breaks the rendering in Rocket League... Recompiling mesa without the patch and Rocket League renders properly again... -- You are receiving th

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-09-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #29 from Marek Olšák --- (In reply to Heiko from comment #28) > @Marek, what's the best/usual way to test for performance/instruction count > in mesa changes. I noticed those 'helped'/'hurt'/'+-%' infos and some > runtime numbers in

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-09-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 Heiko changed: What|Removed |Added Attachment #125271|0 |1 is obsolete|

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-09-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #27 from Heiko --- Well, tiling and hyz were disabled per default as well, until bugs were ironed out. So I'd go with the overall stability and use sbsafemath as default for now (or just disable the calls to fold_assoc()). And you're

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-09-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #26 from Gregor Münch --- (In reply to Marek Olšák from comment #24) > How about we make R600_DEBUG=sbsafemath be the default? If there are no resources inside AMD to fix those bugs, this will be the best option. Those stalls are

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-09-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #25 from russianneuromancer at ya.ru --- But how this will affect performance with other games that doesn't freeze? There is no other way to fix this? -- You are receiving this mail because: You are the assignee for the bug.

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-09-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #24 from Marek Olšák --- How about we make R600_DEBUG=sbsafemath be the default? -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed...

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-09-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #23 from Alex --- This also happens 100% of the time under Faeria and Rocket League. The bug that appeared during a Rocket League session : [36447.794626] BUG: unable to handle kernel paging request at c90401d40ffc [36447.794656]

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-09-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #22 from Alex --- It seems I'm esperiencing the same kind of crash, but with an HD7950 (and usually under the 'Cities: skylines' game). I'm using kubuntu 16.04 with the padoka ppa. > uname -a Linux AciD 4.4.0-36-generic #55-Ubuntu SM

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-07-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 Heiko changed: What|Removed |Added CC||lil_tux at web.de --- Comment #21 from Heiko --

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-07-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #20 from Daniel T. --- I can confirm that setting R600_DEBUG=sbsafemath allows atleast octodad to be launched and played without problems. I currently do not have the other games installed, but I will start the downloads and test ASA

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-07-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 --- Comment #19 from iive at yahoo.com --- Created attachment 125130 --> https://bugs.freedesktop.org/attachment.cgi?id=125130&action=edit Octrodad crashing pixel shader - TGSI, disassembly, sbdump of IR code and crash backtrace I've discovered

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-07-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 iive at yahoo.com changed: What|Removed |Added CC||iive at yahoo.com --- Comment #18 fro

[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])

2016-07-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94900 Daniel T. changed: What|Removed |Added Summary|HD6950 GPU lockup loop with |HD6950 GPU lockup loop with