https://bugs.freedesktop.org/show_bug.cgi?id=97003
Timothy Arceri changed:
What|Removed |Added
QA Contact|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #8 from Timothy Arceri ---
(In reply to Roland Scheidegger from comment #7)
> 0x36 looks like a segment override (ss segment) prefix (0x89 would be a
> mov), so nothing new.
> This looks like a valgrind bug to me:
> https://bugs.kde.o
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #7 from Roland Scheidegger ---
0x36 looks like a segment override (ss segment) prefix (0x89 would be a mov),
so nothing new.
This looks like a valgrind bug to me:
https://bugs.kde.org/show_bug.cgi?id=344139 which seems old, in particu
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #6 from Michel Dänzer ---
(In reply to kudahkukarek from comment #5)
> I rebuilt wine with -march=amdfam10 and still get the same error [...]
The instruction valgrind doesn't know could be in Mesa or any other library
used by Wine.
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #5 from kudahkukarek at gmail.com ---
Created attachment 125253
--> https://bugs.freedesktop.org/attachment.cgi?id=125253&action=edit
valgrind_output_i686
I rebuilt wine with -march=amdfam10 and still get the same error (log
attache
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #4 from kudahkukarek at gmail.com ---
(In reply to Michel Dänzer from comment #3)
> valgrind doesn't understand some (not very) recent AMD specific instructions
> yet. I build everything with -march=amdfam10 -mtune=native to avoid thi
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #3 from Michel Dänzer ---
(In reply to kudahkukarek from comment #2)
> It does not launch under valgrind for me, it dies from unknown instruction
> in ntdll (log attached)
>
> vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #2 from kudahkukarek at gmail.com ---
Created attachment 125187
--> https://bugs.freedesktop.org/attachment.cgi?id=125187&action=edit
valgrind --leak-check=full --trace-children=yes
--vex-iropt-register-updates=allregs-at-mem-access
https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #1 from Michel Dänzer ---
Can you run the game with
valgrind --leak-check=full [game command line]
and attach the corresponding valgrind output?
Please make sure at least radeonsi_dri.so has debugging symbols available for
this.
https://bugs.freedesktop.org/show_bug.cgi?id=97003
Bug ID: 97003
Summary: [d3dadapter+radeonsi] Dragon's Dogma: video memory
leak with precompiled shaders
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
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