[Bug 98239] saints row 3: performance is limited by flushes

2017-07-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98239 almos changed: What|Removed |Added Resolution|--- |WORKSFORME

[Bug 98239] saints row 3: performance is limited by flushes

2017-07-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98239 --- Comment #8 from Samuel Pitoiset --- After playing SR3 a bit on RX480 with mesa 17.1.5 and LLVM 4.0.1, it appears to perform quite well. I have 70-80 FPS almost everywhere in ultra and it's GPU-bound there. Okay

[Bug 98239] saints row 3: performance is limited by flushes

2017-03-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98239 Vedran Miletić changed: What|Removed |Added Blocks||77449 Referenced

[Bug 98239] saints row 3: performance is limited by flushes

2016-12-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98239 --- Comment #7 from almos --- (In reply to Marek Olšák from comment #6) > Doom 3 is limited by the CPU. OpenGL multithreading should help with that. > With stock Mesa, there is no way make Doom 3 faster. > > When the GPU load is low, it means

[Bug 98239] saints row 3: performance is limited by flushes

2016-12-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98239 --- Comment #6 from Marek Olšák --- Doom 3 is limited by the CPU. OpenGL multithreading should help with that. With stock Mesa, there is no way make Doom 3 faster. When the GPU load is low, it means the app is CPU-bound. Multithreading is the

[Bug 98239] saints row 3: performance is limited by flushes

2016-12-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98239 --- Comment #5 from Bas Nieuwenhuizen --- With 15 flushes/frame, I think it is very unlikely you are flush limited. The flushes probably just correlate with number of draw commands (because we need more buffers to store more draws) and the draws

[Bug 98239] saints row 3: performance is limited by flushes

2016-12-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98239 --- Comment #4 from almos --- (In reply to Marek Olšák from comment #3) > Things to try: > > 1) You can try increasing the IB size in radeon_drm_cs.h: > struct radeon_cs_context { > uint32_tbuf[16 * 1024]; // HERE > >

[Bug 98239] saints row 3: performance is limited by flushes

2016-11-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98239 --- Comment #3 from Marek Olšák --- Things to try: 1) You can try increasing the IB size in radeon_drm_cs.h: struct radeon_cs_context { uint32_tbuf[16 * 1024]; // HERE 2) Add buffer-wait-time to the HUD and see if it

[Bug 98239] saints row 3: performance is limited by flushes

2016-11-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98239 --- Comment #2 from almos --- (In reply to Marek Olšák from comment #1) > What's your GPU and kernel driver? I have an R9 270x (Curaçao XT), the kernel driver is radeon. BTW the game runs noticeably smoother with Mesa 13 than with 12. --

[Bug 98239] saints row 3: performance is limited by flushes

2016-11-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98239 --- Comment #1 from Marek Olšák --- What's your GPU and kernel driver? -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL:

[Bug 98239] saints row 3: performance is limited by flushes

2016-10-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98239 Bug ID: 98239 Summary: saints row 3: performance is limited by flushes Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal