https://bugs.freedesktop.org/show_bug.cgi?id=98239
almos changed:
What|Removed |Added
Resolution|--- |WORKSFORME
https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #8 from Samuel Pitoiset ---
After playing SR3 a bit on RX480 with mesa 17.1.5 and LLVM 4.0.1, it appears to
perform quite well. I have 70-80 FPS almost everywhere in ultra and it's
GPU-bound there. Okay
https://bugs.freedesktop.org/show_bug.cgi?id=98239
Vedran Miletić changed:
What|Removed |Added
Blocks||77449
Referenced
https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #7 from almos ---
(In reply to Marek Olšák from comment #6)
> Doom 3 is limited by the CPU. OpenGL multithreading should help with that.
> With stock Mesa, there is no way make Doom 3 faster.
>
> When the GPU load is low, it means
https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #6 from Marek Olšák ---
Doom 3 is limited by the CPU. OpenGL multithreading should help with that. With
stock Mesa, there is no way make Doom 3 faster.
When the GPU load is low, it means the app is CPU-bound. Multithreading is the
https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #5 from Bas Nieuwenhuizen ---
With 15 flushes/frame, I think it is very unlikely you are flush limited. The
flushes probably just correlate with number of draw commands (because we need
more buffers to store more draws) and the draws
https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #4 from almos ---
(In reply to Marek Olšák from comment #3)
> Things to try:
>
> 1) You can try increasing the IB size in radeon_drm_cs.h:
> struct radeon_cs_context {
> uint32_tbuf[16 * 1024]; // HERE
>
>
https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #3 from Marek Olšák ---
Things to try:
1) You can try increasing the IB size in radeon_drm_cs.h:
struct radeon_cs_context {
uint32_tbuf[16 * 1024]; // HERE
2) Add buffer-wait-time to the HUD and see if it
https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #2 from almos ---
(In reply to Marek Olšák from comment #1)
> What's your GPU and kernel driver?
I have an R9 270x (Curaçao XT), the kernel driver is radeon. BTW the game runs
noticeably smoother with Mesa 13 than with 12.
--
https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #1 from Marek Olšák ---
What's your GPU and kernel driver?
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URL:
https://bugs.freedesktop.org/show_bug.cgi?id=98239
Bug ID: 98239
Summary: saints row 3: performance is limited by flushes
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
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