[Bug 99349] Failed to build shader (translation from TGSI)

2018-03-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #21 from mirh --- Specific issue was reported in bug 105371. Follows there. Sorry for the bother. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel ma

[Bug 99349] Failed to build shader (translation from TGSI)

2018-03-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 mirh changed: What|Removed |Added CC||m...@protonmail.ch --- Comment #20 from mirh ---

[Bug 99349] Failed to build shader (translation from TGSI)

2017-09-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #19 from Emil Velikov --- Note that the series adds an extra optimisation pass. As such it's not suitable for stable. You'll have to use mesa from git until 17.3 is out. -- You are receiving this mail because: You are the assignee f

[Bug 99349] Failed to build shader (translation from TGSI)

2017-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 Gert Wollny changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 99349] Failed to build shader (translation from TGSI)

2017-07-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #17 from Gert Wollny --- An updated version of the patch set is currently under review: https://patchwork.freedesktop.org/series/25594/ -- You are receiving this mail because: You are the assignee for the bug._

[Bug 99349] Failed to build shader (translation from TGSI)

2017-07-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #16 from higu...@gmx.net --- So if the patch works, will it be merged? or is already merged, and if yes, in what version? -- You are receiving this mail because: You are the assignee for the bug.__

[Bug 99349] Failed to build shader (translation from TGSI)

2017-06-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #15 from Elia Argentieri --- Now it works! I also had to set MESA_GLSL_CACHE_DISABLE to make it work, maybe it was picking the old shader. Thank you very much. -- You are receiving this mail because: You are the assignee for the bug

[Bug 99349] Failed to build shader (translation from TGSI)

2017-06-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #14 from Gert Wollny --- Actually that patch was more of a bad hack. Try this new patch set that goes to the source of the problem: https://patchwork.freedesktop.org/series/26330/ for me it solved this "translation from TGSI" probl

[Bug 99349] Failed to build shader (translation from TGSI)

2017-06-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #13 from Elia Argentieri --- I tried your patch, but unfortunately it didn't solve my problem with godot engine... I don't get any error about GPR limits, just this: EE r600_shader.c:190 r600_pipe_shader_create - translation from TGS

[Bug 99349] Failed to build shader (translation from TGSI)

2017-06-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #12 from Gert Wollny --- Created attachment 131683 --> https://bugs.freedesktop.org/attachment.cgi?id=131683&action=edit Patch proposed on mesa-dev to work around too many temporaries -- You are receiving this mail because: You ar

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #11 from Gert Wollny --- Created attachment 131567 --> https://bugs.freedesktop.org/attachment.cgi?id=131567&action=edit TGSI for failing shader This is the failing shader. For some reasons 151 GPRs are allocate as TEMP but only 40

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #10 from Gert Wollny --- Well, it turns out that the shader simply uses too many registers, and since this is only tested at the end, at one point the indices of the temporaries used to store constants are beyond the GPR range, which

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #9 from Gert Wollny --- It turns out that in r600_shader.c:tgsi_split_constant the constants should be moved to the GPR range, but for large shaders this is not sufficient, since the temporary registers used there may be beyond 127 wh

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #8 from Gert Wollny --- The mesa-code with the added debugging output can be found at: https://github.com/gerddie/mesa -- You are receiving this mail because: You are the assignee for the bug.__

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #7 from Gert Wollny --- Now, just multiplying two constants/uniforms not necessarily trigger the bug. With a simple shader program like uniform vec4 base_color; uniform vec4 test; uniform vec4 test2; uniform vec4 test3; void main(

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #6 from Gert Wollny --- The actual instruction failing is MUL TEMP[11], CONST[26], CONST[23] i.e. the multiplication of two constants. -- You are receiving this mail because: You are the assignee for the bug.__

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #5 from Gert Wollny --- Adding yet more debugging output, and so far it seems that there is only one operation failing: a multiplication of two operands with a write mask of 0xF (see log below). I also tested gzdoom like the poster

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #4 from Gert Wollny --- The same problem also seems to be discussed in these mails http://mesa-dev.freedesktop.narkive.com/cHAXj1eT/bug-50338-radeon-tgsi-takes-more-than-two-cfiles-from-r600-shader It is very likely that this is ac

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #3 from Gert Wollny --- I've had the same error output when I was playing with the Unreal Editor with an HD6850 (BARTS) using the latest mesa-git. In order to track it down I added some debugging to mesa and could get the followi

[Bug 99349] Failed to build shader (translation from TGSI)

2017-05-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #2 from Bronson --- yes ive got this issue also on the new godot engine (3.0 git) More info here: https://github.com/godotengine/godot/issues/8774 -- You are receiving this mail because: You are the assignee for the bug.___

[Bug 99349] Failed to build shader (translation from TGSI)

2017-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=99349 --- Comment #1 from Enver Balalic --- With the R600_DEBUG=sbsafemath flag the game starts, it still spams the console with the error. The skybox is not being rendered and an box of pink flickers on the screen -- You are receiving this mail beca

[Bug 99349] Failed to build shader (translation from TGSI)

2017-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=99349 Bug ID: 99349 Summary: Failed to build shader (translation from TGSI) Product: Mesa Version: 13.0 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Sev