[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2019-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 Gregor Münch changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-11-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #45 from Gregor Münch --- Thats very good news. Thx for the effort! I just checked that with Vulkan the game works but standard opengl crash on start. Will contact support. -- You are receiving this mail because: You are the

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-11-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #44 from Alex Smith --- We released a game update last week, which includes a workaround for the out of bounds array access in a shader that was triggering this issue (thanks to Nicolai for giving us the details). That should fix the

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-11-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #43 from Gregor Münch --- I really like to say that its fixed but either a system or a game update made the game crash on start. HitmanPro.sh: Zeile 421: 13106 Speicherzugriffsfehler (Speicherabzug geschrieben) ${GAME_LAUNCH_PREFIX}

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-10-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #42 from Martin Pilarski --- With the fix commited in LLVM trunk/master (and obviously working), I guess this bug can be closed? I'd like to know if it can be backported, too. LLVM 8 is quite some time away and, depending on the

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-10-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #41 from Gregor Münch --- Thx for finally fixing this! Is there a chance a backport appears for LLVM 6 & 7 ? -- You are receiving this mail because: You are the assignee for the bug.___

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-10-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #40 from Nicolai Hähnle --- Root caused to a compute shader that does an out-of-bounds array access. Tsk tsk ;) Proper fix is at https://reviews.llvm.org/D53160 + related patches. -- You are receiving this mail because: You are

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #39 from Martin Pilarski --- I can confirm that the issue is fixed with the initial fix. glxinfo | grep Mesa client glx vendor string: Mesa Project and SGI OpenGL core profile version string: 4.5 (Core Profile) Mesa

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-10-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #38 from Marek Olšák --- The initial fix is here: https://reviews.llvm.org/D52907 -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-10-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #37 from liam.ginger.benn...@gmail.com --- Currently also experiencing the issue with an AMD R9 280. Mesa and LLVM versions: $ glxinfo | grep Mesa client glx vendor string: Mesa Project and SGI OpenGL core profile version string:

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-10-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 Marek Olšák changed: What|Removed |Added CC||mar...@gmail.com --- Comment #36 from

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-09-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #35 from Mark Polyakov --- I tried compiling with the no-vectorization patch and the problem persists. I'm not sure if I compiled it properly (I used an srcpackage on openSUSE and modified the .spec file to include the patch, then

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-08-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #34 from Gregor Münch --- Can confirm this is still an issue with current Mesa / LLVM git on Radeon HD 7970. Also the game has huge fps drops in certain areas. The bug is now almost two years old and makes the game unplayable. Its

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-07-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #33 from Alex Smith --- We've had several user reports of this through our support, and reproduced it internally as well (on a 270X, which is our officially supported minimum spec). Seems to be specific to SI cards. Given that this

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-07-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #32 from John --- Hello, I have the same issue on also an SI card. Is there a way to disable the vectorizer with an environment variable or do I need to patch Mesa first? Thank you! -- You are receiving this mail because: You are

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-05-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #31 from sephirot...@gmail.com --- Created attachment 139728 --> https://bugs.freedesktop.org/attachment.cgi?id=139728=edit Shaders dump Here is the shaders dump. hitman_error is with the glitch hitman_ok is without the glitch I

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-05-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #30 from Matt Arsenault --- (In reply to Martin Pilarski from comment #27) > Possibly, but I actually don't know what is meant with "the temp dumps". The output of RADEON_DEBUG=fs,vs,gs,ps,cs -- You are

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-05-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #29 from sephirot...@gmail.com --- Created attachment 139672 --> https://bugs.freedesktop.org/attachment.cgi?id=139672=edit Patch to disable vectorizer -- You are receiving this mail because: You are the assignee for the

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-05-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #28 from sephirot...@gmail.com --- Thanks Martin for finding the issue! The vectorizer can be disabled from Mesa side, so it's not needed to recompile LLVM... See the attached patch. I tested it with Debian LLVM 7 and Mesa git and

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-04-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 Martin Pilarski changed: What|Removed |Added CC||mpilar...@arcor.de

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #26 from Matt Arsenault --- Can you attach the temp dumps with/without the vectorizer enabled? -- You are receiving this mail because: You are the assignee for the

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 Michel Dänzer changed: What|Removed |Added CC||arse...@gmail.com

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #24 from Martin Pilarski --- The bug was enabled with LLVM revision 281112 (or commit d5a5e9043a23bdcf0f3e4d05e007a3d67488b445 [0]). After reverting the change in lib/Target/AMDGPU/AMDGPUTargetMachine.cpp

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #23 from network...@rkmail.ru --- Same problem here, Mesa git master 4a8ef1f5d4c5fc96194be65045e6a3d4f5b9f913, LLVM 7 r328326, kernel 4.15.12, TAHITI + amdgpu kernel module. It looks a bit different with R600_DEBUG=nir, but still

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-03-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #22 from Jakob Sinclair --- I have the exact same issue with this game. Distribution: Solus 3.999 Kernel driver: amdgpu glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string:

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2018-02-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #21 from Christoph Schwerdtfeger --- Still no change with Mesa 18.0rc20 (LLVM 5.0.1) It's now nearly a year ago that the game stopped working properly and I can't play it as is. # glxinfo | grep Mesa client glx

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-12-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #20 from Christoph Schwerdtfeger --- I recompiled Mesa with LLVM 6.0 but that didn't change anything. # glxinfo | grep -i llvm Device: AMD TAHITI (DRM 2.50.0 / 4.13.0-1-amd64, LLVM 6.0.0) (0x679a) OpenGL

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-12-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #19 from Christoph Schwerdtfeger --- Still the same with Mesa 17.2.5 # glxinfo | grep Mesa client glx vendor string: Mesa Project and SGI OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.5 OpenGL

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #18 from Christoph Schwerdtfeger --- Unfortunately still the same... # glxinfo | grep Mesa client glx vendor string: Mesa Project and SGI OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.4 OpenGL

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #17 from Christoph Schwerdtfeger --- Fo what it's worth, the issue is still present in mesa 17.2.0~rc3-1 and llvm 1:4.0.1-1 (Debian/experimental). -- You are receiving this mail because: You are the assignee for

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-06-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #16 from Christoph Schwerdtfeger --- I can confirm that if I recompile the Debian sources with LLVM 4.0 it's not working (the lighting bug is present) but if I set LLVM to 3.9 it's working correctly (lighting bug

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-05-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #15 from Christoph Schwerdtfeger --- The issue is still present using mesa 17.1.0-1 (Debian/experimental) and llvm 4.0.1~+rc1 (also Debian/experimental). I also have llvm 5.0 (5.0~svn301421; Debian/experimental)

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-04-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #14 from sephirot...@gmail.com --- TLDR: The issue is with LLVM >3.9. I started bisecting between the two versions I knew had differences (13.0.5 and 17.0.1). I started with 17.0.1 and was using LLVM 4.0, but then to compile 13.0.5 I

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #13 from Christoph Schwerdtfeger --- I'm having the same problem, at least the black block artifacts. It doesn't matter if I set the shadows to low or medium quality and window or fullscreen also doesn't make any

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-03-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 Vedran Miletić changed: What|Removed |Added Blocks||77449 Referenced

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-03-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #12 from sephirot...@gmail.com --- With bug 100061 being fixed, I tried mesa git 72fa447d45 which contains the fix, but did not see any change with regard to this bug. Would a new apitrace be needed for further debugging? -- You

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-03-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #11 from thedribbleo...@gmail.com --- (In reply to Ernst Sjöstrand from comment #8) > R600_DEBUG=sisched? Also, I tried using the R600_debug command upon Steam startup, and Siched did make a positive performance impact after all. --

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-03-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #10 from sephirot...@gmail.com --- I have the same issue. My GPU is a 7950. I am using Debian packages. I see the issue with Mesa 17.0.1/LLVM 4. With Mesa 13.0.5/LLVM 3.9 the issue is not present. This is also at the lowest settings

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #9 from thedribbleo...@gmail.com --- (In reply to Ernst Sjöstrand from comment #8) > R600_DEBUG=sisched? One of the first things I tried. It makes no difference. -- You are receiving this mail because: You are the assignee for the

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #8 from Ernst Sjöstrand --- R600_DEBUG=sisched? -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #7 from Maciej Cencora --- FWIW, I get same artifacts as well. My setup: - R9 280 TAHITI GCN1.0 (1002:679a) - Mesa 17.1~git1702240730.ccb70d~gd~z (Oibaf PPA) - LLVM 4.0~+rc2-1 -- You are receiving this mail

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #6 from thedribbleo...@gmail.com --- (In reply to Samuel Pitoiset from comment #4) > Okay, that makes more sense. I only have a RX480, so I definitely can't help > here. > > If you get a chance, can you try recording an apitrace

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #5 from thedribbleo...@gmail.com --- (In reply to Samuel Pitoiset from comment #4) > Okay, that makes more sense. I only have a RX480, so I definitely can't help > here. > > If you get a chance, can you try recording an apitrace

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #4 from Samuel Pitoiset --- Okay, that makes more sense. I only have a RX480, so I definitely can't help here. If you get a chance, can you try recording an apitrace which reproduces? That might other

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #3 from thedribbleo...@gmail.com --- (In reply to Samuel Pitoiset from comment #2) > Can you provide the following information, please. > > - Which mesa-git version? > - Which LLVM version? > - Which graphics settings in Hitman? > >

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #2 from Samuel Pitoiset --- Can you provide the following information, please. - Which mesa-git version? - Which LLVM version? - Which graphics settings in Hitman? After a quick try I can't reproduce

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 --- Comment #1 from Samuel Pitoiset --- Thanks for reporting this. Hitman used to work very nicely recently. I will have a look. -- You are receiving this mail because: You are the assignee for the

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 thedribbleo...@gmail.com changed: What|Removed |Added Hardware|Other |x86-64 (AMD64)

[Bug 99923] HITMAN (2016) having lighting and artefacting, and overly light room.

2017-02-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99923 Bug ID: 99923 Summary: HITMAN (2016) having lighting and artefacting, and overly light room. Product: Mesa Version: git Hardware: Other OS: All