https://bugs.freedesktop.org/show_bug.cgi?id=99923
Gregor Münch changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #45 from Gregor Münch ---
Thats very good news. Thx for the effort!
I just checked that with Vulkan the game works but standard opengl crash on
start. Will contact support.
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--- Comment #44 from Alex Smith ---
We released a game update last week, which includes a workaround for the out of
bounds array access in a shader that was triggering this issue (thanks to
Nicolai for giving us the details). That should fix the
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #43 from Gregor Münch ---
I really like to say that its fixed but either a system or a game update made
the game crash on start.
HitmanPro.sh: Zeile 421: 13106 Speicherzugriffsfehler (Speicherabzug
geschrieben) ${GAME_LAUNCH_PREFIX}
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #42 from Martin Pilarski ---
With the fix commited in LLVM trunk/master (and obviously working), I guess
this bug can be closed?
I'd like to know if it can be backported, too. LLVM 8 is quite some time away
and, depending on the
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #41 from Gregor Münch ---
Thx for finally fixing this!
Is there a chance a backport appears for LLVM 6 & 7 ?
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--- Comment #40 from Nicolai Hähnle ---
Root caused to a compute shader that does an out-of-bounds array access. Tsk
tsk ;)
Proper fix is at https://reviews.llvm.org/D53160 + related patches.
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--- Comment #39 from Martin Pilarski ---
I can confirm that the issue is fixed with the initial fix.
glxinfo | grep Mesa
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 4.5 (Core Profile) Mesa
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #38 from Marek Olšák ---
The initial fix is here: https://reviews.llvm.org/D52907
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--- Comment #37 from liam.ginger.benn...@gmail.com ---
Currently also experiencing the issue with an AMD R9 280.
Mesa and LLVM versions:
$ glxinfo | grep Mesa
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string:
https://bugs.freedesktop.org/show_bug.cgi?id=99923
Marek Olšák changed:
What|Removed |Added
CC||mar...@gmail.com
--- Comment #36 from
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #35 from Mark Polyakov ---
I tried compiling with the no-vectorization patch and the problem persists. I'm
not sure if I compiled it properly (I used an srcpackage on openSUSE and
modified the .spec file to include the patch, then
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #34 from Gregor Münch ---
Can confirm this is still an issue with current Mesa / LLVM git on Radeon HD
7970. Also the game has huge fps drops in certain areas.
The bug is now almost two years old and makes the game unplayable. Its
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #33 from Alex Smith ---
We've had several user reports of this through our support, and reproduced it
internally as well (on a 270X, which is our officially supported minimum spec).
Seems to be specific to SI cards.
Given that this
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #32 from John ---
Hello,
I have the same issue on also an SI card.
Is there a way to disable the vectorizer with an environment variable or do I
need to patch Mesa first?
Thank you!
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--- Comment #31 from sephirot...@gmail.com ---
Created attachment 139728
--> https://bugs.freedesktop.org/attachment.cgi?id=139728=edit
Shaders dump
Here is the shaders dump.
hitman_error is with the glitch
hitman_ok is without the glitch
I
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #30 from Matt Arsenault ---
(In reply to Martin Pilarski from comment #27)
> Possibly, but I actually don't know what is meant with "the temp dumps".
The output of RADEON_DEBUG=fs,vs,gs,ps,cs
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--- Comment #29 from sephirot...@gmail.com ---
Created attachment 139672
--> https://bugs.freedesktop.org/attachment.cgi?id=139672=edit
Patch to disable vectorizer
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--- Comment #28 from sephirot...@gmail.com ---
Thanks Martin for finding the issue!
The vectorizer can be disabled from Mesa side, so it's not needed to recompile
LLVM...
See the attached patch.
I tested it with Debian LLVM 7 and Mesa git and
https://bugs.freedesktop.org/show_bug.cgi?id=99923
Martin Pilarski changed:
What|Removed |Added
CC||mpilar...@arcor.de
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #26 from Matt Arsenault ---
Can you attach the temp dumps with/without the vectorizer enabled?
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Michel Dänzer changed:
What|Removed |Added
CC||arse...@gmail.com
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #24 from Martin Pilarski ---
The bug was enabled with LLVM revision 281112 (or commit
d5a5e9043a23bdcf0f3e4d05e007a3d67488b445 [0]).
After reverting the change in lib/Target/AMDGPU/AMDGPUTargetMachine.cpp
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #23 from network...@rkmail.ru ---
Same problem here, Mesa git master 4a8ef1f5d4c5fc96194be65045e6a3d4f5b9f913,
LLVM 7 r328326, kernel 4.15.12, TAHITI + amdgpu kernel module.
It looks a bit different with R600_DEBUG=nir, but still
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #22 from Jakob Sinclair ---
I have the exact same issue with this game.
Distribution: Solus 3.999
Kernel driver: amdgpu
glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string:
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #21 from Christoph Schwerdtfeger ---
Still no change with Mesa 18.0rc20 (LLVM 5.0.1)
It's now nearly a year ago that the game stopped working properly and I can't
play it as is.
# glxinfo | grep Mesa
client glx
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #20 from Christoph Schwerdtfeger ---
I recompiled Mesa with LLVM 6.0 but that didn't change anything.
# glxinfo | grep -i llvm
Device: AMD TAHITI (DRM 2.50.0 / 4.13.0-1-amd64, LLVM 6.0.0) (0x679a)
OpenGL
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #19 from Christoph Schwerdtfeger ---
Still the same with Mesa 17.2.5
# glxinfo | grep Mesa
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.5
OpenGL
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #18 from Christoph Schwerdtfeger ---
Unfortunately still the same...
# glxinfo | grep Mesa
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.4
OpenGL
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #17 from Christoph Schwerdtfeger ---
Fo what it's worth, the issue is still present in mesa 17.2.0~rc3-1 and llvm
1:4.0.1-1 (Debian/experimental).
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--- Comment #16 from Christoph Schwerdtfeger ---
I can confirm that if I recompile the Debian sources with LLVM 4.0 it's not
working (the lighting bug is present) but if I set LLVM to 3.9 it's working
correctly (lighting bug
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #15 from Christoph Schwerdtfeger ---
The issue is still present using mesa 17.1.0-1 (Debian/experimental) and llvm
4.0.1~+rc1 (also Debian/experimental).
I also have llvm 5.0 (5.0~svn301421; Debian/experimental)
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #14 from sephirot...@gmail.com ---
TLDR: The issue is with LLVM >3.9.
I started bisecting between the two versions I knew had differences (13.0.5 and
17.0.1). I started with 17.0.1 and was using LLVM 4.0, but then to compile
13.0.5 I
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #13 from Christoph Schwerdtfeger ---
I'm having the same problem, at least the black block artifacts.
It doesn't matter if I set the shadows to low or medium quality and window or
fullscreen also doesn't make any
https://bugs.freedesktop.org/show_bug.cgi?id=99923
Vedran Miletić changed:
What|Removed |Added
Blocks||77449
Referenced
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #12 from sephirot...@gmail.com ---
With bug 100061 being fixed, I tried mesa git 72fa447d45 which contains the
fix, but did not see any change with regard to this bug.
Would a new apitrace be needed for further debugging?
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https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #11 from thedribbleo...@gmail.com ---
(In reply to Ernst Sjöstrand from comment #8)
> R600_DEBUG=sisched?
Also, I tried using the R600_debug command upon Steam startup, and Siched did
make a positive performance impact after all.
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--- Comment #10 from sephirot...@gmail.com ---
I have the same issue. My GPU is a 7950. I am using Debian packages. I see the
issue with Mesa 17.0.1/LLVM 4. With Mesa 13.0.5/LLVM 3.9 the issue is not
present. This is also at the lowest settings
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #9 from thedribbleo...@gmail.com ---
(In reply to Ernst Sjöstrand from comment #8)
> R600_DEBUG=sisched?
One of the first things I tried. It makes no difference.
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--- Comment #8 from Ernst Sjöstrand ---
R600_DEBUG=sisched?
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--- Comment #7 from Maciej Cencora ---
FWIW, I get same artifacts as well.
My setup:
- R9 280 TAHITI GCN1.0 (1002:679a)
- Mesa 17.1~git1702240730.ccb70d~gd~z (Oibaf PPA)
- LLVM 4.0~+rc2-1
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--- Comment #6 from thedribbleo...@gmail.com ---
(In reply to Samuel Pitoiset from comment #4)
> Okay, that makes more sense. I only have a RX480, so I definitely can't help
> here.
>
> If you get a chance, can you try recording an apitrace
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #5 from thedribbleo...@gmail.com ---
(In reply to Samuel Pitoiset from comment #4)
> Okay, that makes more sense. I only have a RX480, so I definitely can't help
> here.
>
> If you get a chance, can you try recording an apitrace
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #4 from Samuel Pitoiset ---
Okay, that makes more sense. I only have a RX480, so I definitely can't help
here.
If you get a chance, can you try recording an apitrace which reproduces? That
might other
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #3 from thedribbleo...@gmail.com ---
(In reply to Samuel Pitoiset from comment #2)
> Can you provide the following information, please.
>
> - Which mesa-git version?
> - Which LLVM version?
> - Which graphics settings in Hitman?
>
>
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #2 from Samuel Pitoiset ---
Can you provide the following information, please.
- Which mesa-git version?
- Which LLVM version?
- Which graphics settings in Hitman?
After a quick try I can't reproduce
https://bugs.freedesktop.org/show_bug.cgi?id=99923
--- Comment #1 from Samuel Pitoiset ---
Thanks for reporting this. Hitman used to work very nicely recently. I will
have a look.
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thedribbleo...@gmail.com changed:
What|Removed |Added
Hardware|Other |x86-64 (AMD64)
https://bugs.freedesktop.org/show_bug.cgi?id=99923
Bug ID: 99923
Summary: HITMAN (2016) having lighting and artefacting, and
overly light room.
Product: Mesa
Version: git
Hardware: Other
OS: All
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