On Fri, Sep 12, 2014 at 11:27:07AM +0100, Lionel Landwerlin wrote:
> When using Mesa and LibVA in the same process, one would like to be
> able bind buffers from the output of the decoder to a GL texture
> through an EGLImage.
>
> LibVA can reuse buffers allocated by Gbm through a file descriptor.
When using Mesa and LibVA in the same process, one would like to be
able bind buffers from the output of the decoder to a GL texture
through an EGLImage.
LibVA can reuse buffers allocated by Gbm through a file descriptor. It
will then wrap it into a drm_intel_bo with
drm_intel_bo_gem_create_from_p
On Thu, Sep 11, 2014 at 05:59:40PM +0100, Lionel Landwerlin wrote:
> When using Mesa and LibVA in the same process, one would like to be
> able bind buffers from the output of the decoder to a GL texture
> through an EGLImage.
>
> LibVA can reuse buffers allocated by Gbm through a file descriptor.
When using Mesa and LibVA in the same process, one would like to be
able bind buffers from the output of the decoder to a GL texture
through an EGLImage.
LibVA can reuse buffers allocated by Gbm through a file descriptor. It
will then wrap it into a drm_intel_bo with
drm_intel_bo_gem_create_from_p
On Thu, Sep 11, 2014 at 04:36:20PM +0100, Lionel Landwerlin wrote:
> When using Mesa and LibVA in the same process, one would like to be
> able bind buffers from the output of the decoder to a GL texture
> through an EGLImage.
>
> LibVA can reuse buffers allocated by Gbm through a file descriptor.
When using Mesa and LibVA in the same process, one would like to be
able bind buffers from the output of the decoder to a GL texture
through an EGLImage.
LibVA can reuse buffers allocated by Gbm through a file descriptor. It
will then wrap it into a drm_intel_bo with
drm_intel_bo_gem_create_from_p
On Thu, Sep 11, 2014 at 01:21:13PM +0100, Lionel Landwerlin wrote:
> On 11/09/14 12:52, Chris Wilson wrote:
> >Just use an embedded list rather than array, that would greatly simplify
> >the search, cration and deletion.
>
> I tried to use the embedded list, but from my understanding I need
> the
On 11/09/14 12:52, Chris Wilson wrote:
> On Thu, Sep 11, 2014 at 12:33:41PM +0100, Lionel Landwerlin wrote:
>> When using Mesa and LibVA in the same process, one would like to be
>> able bind buffers from the output of the decoder to a GL texture
>> through an EGLImage.
>>
>> LibVA can reuse buffer
Hi,
On 11 September 2014 12:52, Chris Wilson wrote:
> On Thu, Sep 11, 2014 at 12:33:41PM +0100, Lionel Landwerlin wrote:
> > When using Mesa and LibVA in the same process, one would like to be
> > able bind buffers from the output of the decoder to a GL texture
> > through an EGLImage.
> >
> > L
On Thu, Sep 11, 2014 at 12:33:41PM +0100, Lionel Landwerlin wrote:
> When using Mesa and LibVA in the same process, one would like to be
> able bind buffers from the output of the decoder to a GL texture
> through an EGLImage.
>
> LibVA can reuse buffers allocated by Gbm through a file descriptor.
When using Mesa and LibVA in the same process, one would like to be
able bind buffers from the output of the decoder to a GL texture
through an EGLImage.
LibVA can reuse buffers allocated by Gbm through a file descriptor. It
will then wrap it into a drm_intel_bo with
drm_intel_bo_gem_create_from_p
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