Re: [PATCH 06/10] drm/msm/gpu: Capture the GPU state on a GPU hang

2018-05-23 Thread Sharat Masetty
On 5/23/2018 4:50 PM, Sharat Masetty wrote: On 4/18/2018 4:14 AM, Jordan Crouse wrote: Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interest

Re: [PATCH 06/10] drm/msm/gpu: Capture the GPU state on a GPU hang

2018-05-23 Thread Sharat Masetty
On 4/18/2018 4:14 AM, Jordan Crouse wrote: Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared af

[PATCH 06/10] drm/msm/gpu: Capture the GPU state on a GPU hang

2018-04-17 Thread Jordan Crouse
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be cap

[PATCH 06/10] drm/msm/gpu: Capture the GPU state on a GPU hang

2018-04-05 Thread Jordan Crouse
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be cap