Re: [PATCH 1/3] drm/edid: quirk Oculus Rift headsets as non-desktop

2018-02-20 Thread Keith Packard
Philipp Zabel writes: > Should these be backported to older kernels as well, to avoid burning > the fbdev console into VR headset OLED displays? I don't think so; it's a bunch of code to backport, and the matching code for the X desktop hasn't even landed upstream yet.

Re: [PATCH 1/3] drm/edid: quirk Oculus Rift headsets as non-desktop

2018-02-20 Thread Philipp Zabel
On Tue, Feb 20, 2018 at 12:56 PM, Jani Nikula wrote: > On Mon, 19 Feb 2018, Philipp Zabel wrote: >> This uses the EDID info from Oculus Rift DK1 (OVR-0001), DK2 (OVR-0003), >> and CV1 (OVR-0004) to mark them as non-desktop. > > Not that I

Re: [PATCH 1/3] drm/edid: quirk Oculus Rift headsets as non-desktop

2018-02-20 Thread Jani Nikula
On Mon, 19 Feb 2018, Philipp Zabel wrote: > This uses the EDID info from Oculus Rift DK1 (OVR-0001), DK2 (OVR-0003), > and CV1 (OVR-0004) to mark them as non-desktop. Not that I know anything about this stuff, but should this series be cc: stable? BR, Jani. >

[PATCH 1/3] drm/edid: quirk Oculus Rift headsets as non-desktop

2018-02-19 Thread Philipp Zabel
This uses the EDID info from Oculus Rift DK1 (OVR-0001), DK2 (OVR-0003), and CV1 (OVR-0004) to mark them as non-desktop. Signed-off-by: Philipp Zabel --- drivers/gpu/drm/drm_edid.c | 5 + 1 file changed, 5 insertions(+) diff --git a/drivers/gpu/drm/drm_edid.c