On Tue, Apr 24, 2018 at 2:38 PM John Stultz wrote:
> On Tue, Apr 24, 2018 at 3:34 AM, Stefan Schake wrote:
> > On Tue, Apr 24, 2018 at 10:09 AM, Alexandru-Cosmin Gheorghe
> > wrote:
> >> On Mon, Apr 23, 2018 at
On Tue, Apr 24, 2018 at 3:34 AM, Stefan Schake wrote:
> On Tue, Apr 24, 2018 at 10:09 AM, Alexandru-Cosmin Gheorghe
> wrote:
>> On Mon, Apr 23, 2018 at 05:06:44PM -0700, John Stultz wrote:
>>> @@ -695,6 +704,15 @@ HWC2::Error
>>>
On Tue, Apr 24, 2018 at 10:09 AM, Alexandru-Cosmin Gheorghe
wrote:
> On Mon, Apr 23, 2018 at 05:06:44PM -0700, John Stultz wrote:
>> If the gl precompositor isn't being used, we cannot accept
>> every layer as a device composited layer.
>>
>> Thus this patch
On Mon, Apr 23, 2018 at 05:06:44PM -0700, John Stultz wrote:
> If the gl precompositor isn't being used, we cannot accept
> every layer as a device composited layer.
>
> Thus this patch adds some extra logic in the validate function
> to try to map layers to available device planes, falling back
On Mon, Apr 23, 2018 at 5:06 PM, John Stultz wrote:
> If the gl precompositor isn't being used, we cannot accept
> every layer as a device composited layer.
>
> Thus this patch adds some extra logic in the validate function
> to try to map layers to available device
If the gl precompositor isn't being used, we cannot accept
every layer as a device composited layer.
Thus this patch adds some extra logic in the validate function
to try to map layers to available device planes, falling back
to client side compositing if we run-out of planes.
Credit to Rob