Does current i810 drm accelerate 2D path?
I get about 6mln pps in drawpix :(
Michael
___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel
The DMA buffers and the frame buffer are in
a
unified memory pool, so it isn't any quicker to put the data into DMA
and
then have hardware upload it. Very little consumer hardware provides
support
for the operations necessary to implement much of drawpixels anyway.
what about
Michael Zayats wrote:
what about glPixelsZoom? I would have been very pleased to see it hardware
accelerated...
when the pixmap wont change i would load it as a texture
and draw it as a quad.
if its changing use gltexsubimage to update it. i dont think its a
special path
for the 810
On Sun, Sep 30, 2001 at 10:09:47PM +0200, Marcelo E. Magallon wrote:
| Is it really a pure hardware problem? Rumors on comp.graphics.opengl
| are that the vendors don't invest time optimizing that path (in the
| driver) because there's not much demand for it. ...
Most consumer-level
On Thu, 2001-09-20 at 22:52, Michel Daenzer wrote:
Log message:
flush indirect buffer in the BlockHandler
Modified files:
xc/xc/programs/Xserver/hw/xfree86/drivers/ati/:
r128_driver.c
I just noticed that the radeon driver doesn't do this yet - does it work
well with