"David S. Miller" wrote:
>
>From: Gareth Hughes <[EMAIL PROTECTED]>
>Date: Wed, 20 Feb 2002 18:15:54 -0800
>
>Keith Whitwell wrote:
>> You do "see" the partial frames, it seems. The eye seems to do a reasonable
>> job of integrating it all, providing you with a low-latency v
From: Gareth Hughes <[EMAIL PROTECTED]>
Date: Wed, 20 Feb 2002 18:15:54 -0800
Keith Whitwell wrote:
> You do "see" the partial frames, it seems. The eye seems to do a reasonable
> job of integrating it all, providing you with a low-latency view of the game
> world.
Hardc
Hey,
I have a system with a ECS K75SA and a Athlon 1.4ghz (266mhz fsb). I
have DDR ram, and a Radeon 7200 (a QD). The system runs fine on
Mandrake 8.1 (kernel 2.4.8-mdk... XF86 4.1). I also returned a
motherboard just like this one that was defective, which ran DRI, but
crashed all the t
Keith Whitwell wrote:
>>
>>What is the point of sustaining such a frame rate that has no pratical
>>advantage?
>>
>
> You do "see" the partial frames, it seems. The eye seems to do a reasonable
> job of integrating it all, providing you with a low-latency view of the game
> world.
Hardcore game
José Fonseca wrote:
>
> On 2002.02.20 22:04 Gareth Hughes wrote:
> > Jose Fonseca wrote:
> >>
> >> The maximum framerate you'll ever get is limited by your screen refresh
> >> rate.
> >
> > If you implement sync-to-vblank, which no DRI driver other than tdfx
> > does...
> >
> > -- Gareth
> >
>
>
On 2002.02.20 22:04 Gareth Hughes wrote:
> Jose Fonseca wrote:
>>
>> The maximum framerate you'll ever get is limited by your screen refresh
>> rate.
>
> If you implement sync-to-vblank, which no DRI driver other than tdfx
> does...
>
> -- Gareth
>
mmm... so in fast cards, they render frames
Ian Romanick wrote:
>
> On Wed, Feb 20, 2002 at 10:32:31PM +, Keith Whitwell wrote:
>
> > Ian Romanick wrote:
> >
> > > Since the G550 is, basically, just a slightly enhanced G400/G450, it is
> > > supported by the DRI, right? If so, then does anyone have any information
> > > about the "pa
On Wed, Feb 20, 2002 at 10:32:31PM +, Keith Whitwell wrote:
> Ian Romanick wrote:
>
> > Since the G550 is, basically, just a slightly enhanced G400/G450, it is
> > supported by the DRI, right? If so, then does anyone have any information
> > about the "partial T&L support" in the G550? Now
Ian Romanick wrote:
>
> Since the G550 is, basically, just a slightly enhanced G400/G450, it is
> supported by the DRI, right? If so, then does anyone have any information
> about the "partial T&L support" in the G550? Now that we've got some T&L
> support for the Radeon, it might be nice to lo
Gareth Hughes wrote:
>
> Brian Paul wrote:
> >
> > OK, it looks like the templatized code for texture image conversion is
> > the problem. It's using the CONVERT_TEXEL_DWORD macro even when the
> > texture width is one, causing an out-of-bounds write.
> >
> > I'll fix this up, Gareth :)
>
> Hmm
Since the G550 is, basically, just a slightly enhanced G400/G450, it is
supported by the DRI, right? If so, then does anyone have any information
about the "partial T&L support" in the G550? Now that we've got some T&L
support for the Radeon, it might be nice to look at this card, too.
I suppos
Jose Fonseca wrote:
>
> The maximum framerate you'll ever get is limited by your screen refresh
> rate.
If you implement sync-to-vblank, which no DRI driver other than tdfx does...
-- Gareth
___
Dri-devel mailing list
[EMAIL PROTECTED]
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Brian Paul wrote:
>
> OK, it looks like the templatized code for texture image conversion is
> the problem. It's using the CONVERT_TEXEL_DWORD macro even when the
> texture width is one, causing an out-of-bounds write.
>
> I'll fix this up, Gareth :)
Hmmm, looks like my assumption that allocat
Alan Hourihane wrote:
>
> On Wed, Feb 20, 2002 at 11:42:48AM -0700, Jens Owen wrote:
> > First, what are the base requirements before installation? It looks
> > like XFree86 4.x and Linux Kernel 2.4.x are required and checked for by
> > the install script. Are the DRI sources required as well?
Wayne Whitney wrote:
>
> Hello,
>
> I'd like to report two recent lockups of my machine that I believe are due
> to DRI.
>
> My setup is an ECS K75SA (sis 735 chipset) mainboard with a Radeon VE QY
> video card, running kernel 2.5.4-dj3 and RedHat Rawhide
> XFree86-4.2.0-6.32. Previously I had
Hello,
I'd like to report two recent lockups of my machine that I believe are due
to DRI.
My setup is an ECS K75SA (sis 735 chipset) mainboard with a Radeon VE QY
video card, running kernel 2.5.4-dj3 and RedHat Rawhide
XFree86-4.2.0-6.32. Previously I had run the same setup except with an
ASUS
> The requirement has always been XFree86 4.x and kernel 2.4.x - when
> has this not been the case ? (apart from the old 2.2.x kernel days)...
> They were certainly written with that requirement in mind though.
This is true (obviously for XFree 4.x), but it's been a long time since there
was a 2
On Wed, Feb 20, 2002 at 11:42:48AM -0700, Jens Owen wrote:
> Alan,
>
> I've been playing with your scripts and I'm impressed with the level of
> functionality you have. I do have a few questions probably based on my
> inexperience with your scripts.
>
O.k.
> First, what are the base requiremen
Alan Hourihane wrote:
>
> On Wed, Feb 20, 2002 at 04:19:04AM +, Keith Whitwell wrote:
> > > Daryll mentioned them and said he would try to contact Alan. I don't have
> > > those scripts.
> >
> > I saw them recently somewhere - maybe on the dri website. I'm not sure
> > where. Alan?
> >
> Ye
Robin Redeker wrote:
>
> On Wed, Feb 20, 2002 at 09:08:22AM -0700, Brian Paul wrote:
> > Robin Redeker wrote:
> [.snip-snap.]
> >
> > Could you link your app with "electric fence" (-lefence) and see if
> > it detects the out-of-bounds write?
> >
> > -Brian
>
> Heh, it crashes earlier when linkin
On Wed, Feb 20, 2002 at 15:48, José Fonseca wrote:
> On Wed, 2002-02-20 at 15:10, Michael Thaler wrote:
> > On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote:
> >
> > > I usually get 10 to 20 fps with the settings attached.
> >
> > Thank you very much, Jose. I used your UnrealTournament
Dear co-developers!
So, I did a deep research and found out the following:
- it doesn't happen inside kernel, because "top" shows the load as "user", not
as "system"
- I am able to determine where it happens, but not why :-(
in r128_video.c, there is a short function called R128CopyData422, co
Robin Redeker wrote:
>
> Hi,
>
> i am just writing on a Gtk-application which uses
> the GtkGLWidget for displaying OpenGL stuff.
> When using the DRI-OpenGL-library which is delivered with
> Xfree 4.1.0 and too tested with xfree 4.2.0, the programm crashes.
> With a memory-debugger its saying "
On Wed, 2002-02-20 at 15:10, Michael Thaler wrote:
> On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote:
>
> > I usually get 10 to 20 fps with the settings attached.
>
> Thank you very much, Jose. I used your UnrealTournament.ini and it
> really works fine for me! I even can use 640x48
Hi,
i am just writing on a Gtk-application which uses
the GtkGLWidget for displaying OpenGL stuff.
When using the DRI-OpenGL-library which is delivered with
Xfree 4.1.0 and too tested with xfree 4.2.0, the programm crashes.
With a memory-debugger its saying "memory clobbered past end of allocate
On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote:
> I usually get 10 to 20 fps with the settings attached.
Thank you very much, Jose. I used your UnrealTournament.ini and it
really works fine for me! I even can use 640x480 and it is still
really o.k. My chipset seems to be a little f
On 2002.02.20 10:48 Michael Thaler wrote:
> On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote:
>
> I played a little bit with the UnrealTournament.ini options. If I set
>
> [SDLDrv.SDLClient]
> NoLighting=True
>
> I don't get these errors anymore. But UT is slow. I think I get 5 to
On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote:
I played a little bit with the UnrealTournament.ini options. If I set
[SDLDrv.SDLClient]
NoLighting=True
I don't get these errors anymore. But UT is slow. I think I get 5 to
10 fps or something. Any hints how you can improve that.
On Tue, 2002-02-19 at 10:38, Peter Surda wrote:
> On Tue, Feb 19, 2002 at 08:31:03AM +0100, Peter Surda wrote:
> > > If the CPU usage is really a problem, an interrupt is probably the way
> > > to go; don't know if and how the chip supports that though.
> > Sounds good.
> Ok, I did some tests:
>
On Tue, Feb 19, 2002 at 03:47:44PM -0500, Leif Delgass wrote:
First of all, I installed the same UT CD on a friends new Toshiba laptop
with a Geforce2Go and Unreal works just fine on this laptop. It is
definitely not the UT installation
> Could you be more specific about what "just rubbish" loo
On Wed, Feb 20, 2002 at 04:19:04AM +, Keith Whitwell wrote:
> > Daryll mentioned them and said he would try to contact Alan. I don't have
> > those scripts.
>
> I saw them recently somewhere - maybe on the dri website. I'm not sure
> where. Alan?
>
Yes, the scripts got committed into the C
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