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--- Additional Comments From [EMAIL PROTECTED] 2004-11-12 10:37 ---
A
On (12/11/04 01:17), Roland Scheidegger wrote:
From: Roland Scheidegger [EMAIL PROTECTED]
To: Garry Reisky [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: Hyperz R200
Date: Fri, 12 Nov 2004 01:17:12 +0100
Garry Reisky wrote:
Here's what the dri/drm hyperz patches look like on my
Allen Akin wrote:
On Mon, Nov 08, 2004 at 04:56:15PM -0800, Ian Romanick wrote:
| The biggest problem with any profiling technique like this is that it is
| very, very intrusive to the source code of the application. ...
Well, there are several classes of apps that need immediate performance
On Fri, Nov 12, 2004 at 02:55:12PM -0800, Ian Romanick wrote:
| ... We had a bit of a side discussion about apps that need to be
| real-time (i.e., hit a target framerate no matter what). Other than
| WGL_I3D_swap_frame_usage / GLX_MESA_swap_frame_usage, there isn't
| anything in OpenGL to
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[EMAIL PROTECTED] changed:
What|Removed |Added