Dave Airlie wrote:
Hi all,
On error a lot of DRI drivers do an exit and just leave, this
means you have to setup a break on exit to debug these cases which can be
a bit of a pain if you forget.. I wonder how to people feel about
changing these exits to aborts so the app gets a signal and
Michel Dnzer wrote:
On Tue, 2005-01-18 at 20:43 +0100, Roland Scheidegger wrote:
The DRM could update the register in the vblank interrupt
handler?
[...]
How would you do that in-kernel? There is vblank interrupt related
stuff (radeon_driver_vblank_wait for instance), but that only is
called
Am Dienstag, den 18.01.2005, 20:04 -0800 schrieb Mark Cass:
savage driver team,
when i run glxgears a window appears but nothing is displayed. the
shell from which glxgears was run displays the usual frames per second
and no other information. i checked glxinfo and dri is enabled. also
On Tue, Jan 18, 2005 at 01:23:24PM -0800, Ian Romanick wrote:
Pasi Kärkkäinen wrote:
http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt
Has finally been posted.. hopefully it will be implemented in Mesa soon :)
The superbuffers working group worked on that
On Wed, 2005-01-19 at 13:32 +0100, Roland Scheidegger wrote:
Michel Dnzer wrote:
On Tue, 2005-01-18 at 20:43 +0100, Roland Scheidegger wrote:
The DRM could update the register in the vblank interrupt
handler?
[...]
How would you do that in-kernel? There is vblank
On Wed, 19 Jan 2005, Dave Airlie wrote:
Hi all,
On error a lot of DRI drivers do an exit and just leave, this
means you have to setup a break on exit to debug these cases which can be
a bit of a pain if you forget.. I wonder how to people feel about
changing these exits to aborts so the
On Wed, 19 Jan 2005, Vladimir Dergachev wrote:
On Wed, 19 Jan 2005, Dave Airlie wrote:
Hi all,
On error a lot of DRI drivers do an exit and just leave, this
means you have to setup a break on exit to debug these cases which can be
a bit of a pain if you forget.. I wonder how to people
On Wednesday 19 January 2005 03:56, Keith Whitwell wrote:
Dave Airlie wrote:
Hi all,
On error a lot of DRI drivers do an exit and just leave, this
means you have to setup a break on exit to debug these cases which can be
a bit of a pain if you forget.. I wonder how to people feel about
Michel Dnzer wrote:
and furthermore there needs to be some code to deal with disabled
irqs. Is this such a big issue? I'm happy to leave it broken.
I don't know, you brought it up, I just brainstormed how it could be
done. :)
Ok. I leave it broken then at least for now.
Also, if doing that in
On Wednesday 19 January 2005 10:27, Vladimir Dergachev wrote:
On Wed, 19 Jan 2005, Dave Airlie wrote:
Hi all,
On error a lot of DRI drivers do an exit and just leave, this
means you have to setup a break on exit to debug these cases which can be
a bit of a pain if you forget.. I wonder
Dave Airlie wrote:
This is not a driver bug. Doom3 with r_renderer arb simply does look
that awful. At least I've tried it with some other OS, and it looked
exactly the same. AFAIK noone has the required documentation to
implement the ati fragment shader extensions, which are required to
enable
Hallo,
Our users of Looking Glass 3D Desktop have a problem getting DRI to work
with LG3D. DRI is disabled when Composite Extension enabled. Is There any
way to enable DRI when composite enabled?
Nvidia driver has an Option in xorg.conf which let also GLX initialized when
Composite is enabled!
On Wednesday 19 January 2005 17:29, Amir Bukhari wrote:
Hallo,
Our users of Looking Glass 3D Desktop have a problem getting DRI to work
with LG3D. DRI is disabled when Composite Extension enabled. Is There any
way to enable DRI when composite enabled?
Nvidia driver has an Option in xorg.conf
-Original Message-
From: Adam Jackson [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 19, 2005 11:30 PM
To: dri-devel@lists.sourceforge.net
Cc: Amir Bukhari
Subject: Re: DRI and Composite
On Wednesday 19 January 2005 17:29, Amir Bukhari wrote:
Hallo,
Our users of Looking
On Wed, 2005-01-19 at 23:49 +0100, Amir Bukhari wrote:
On Wednesday 19 January 2005 17:29, Amir Bukhari wrote:
Hallo,
Our users of Looking Glass 3D Desktop have a problem getting DRI to work
with LG3D. DRI is disabled when Composite Extension enabled. Is There
any
way to enable
On Wed, 2005-01-19 at 23:49 +0100, Amir Bukhari wrote:
On Wednesday 19 January 2005 17:29, Amir Bukhari wrote:
Hallo,
Our users of Looking Glass 3D Desktop have a problem getting DRI to
work
with LG3D. DRI is disabled when Composite Extension enabled. Is
There
any
way
Michel Dnzer wrote:
fixed a copy paste error in the non-core drm version, and it actually
auto-refreshes the screen when switching between a tiled and untiled resolution...
Nice.
What happened to Stephane's surface allocator, BTW? If you just whack
the surface registers directly from the X
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