Re: exit(-1) vs abort in dri drivers..

2005-01-19 Thread Keith Whitwell
Dave Airlie wrote: Hi all, On error a lot of DRI drivers do an exit and just leave, this means you have to setup a break on exit to debug these cases which can be a bit of a pain if you forget.. I wonder how to people feel about changing these exits to aborts so the app gets a signal and

Re: new radeon tiling patch

2005-01-19 Thread Roland Scheidegger
Michel Dnzer wrote: On Tue, 2005-01-18 at 20:43 +0100, Roland Scheidegger wrote: The DRM could update the register in the vblank interrupt handler? [...] How would you do that in-kernel? There is vblank interrupt related stuff (radeon_driver_vblank_wait for instance), but that only is called

Re: glxgears is blank on savage

2005-01-19 Thread Felix Kühling
Am Dienstag, den 18.01.2005, 20:04 -0800 schrieb Mark Cass: savage driver team, when i run glxgears a window appears but nothing is displayed. the shell from which glxgears was run displays the usual frames per second and no other information. i checked glxinfo and dri is enabled. also

Re: New render-to-texture extension: GL_EXT_framebuffer_object

2005-01-19 Thread Pasi Kärkkäinen
On Tue, Jan 18, 2005 at 01:23:24PM -0800, Ian Romanick wrote: Pasi Kärkkäinen wrote: http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt Has finally been posted.. hopefully it will be implemented in Mesa soon :) The superbuffers working group worked on that

Re: new radeon tiling patch

2005-01-19 Thread Michel Dänzer
On Wed, 2005-01-19 at 13:32 +0100, Roland Scheidegger wrote: Michel Dnzer wrote: On Tue, 2005-01-18 at 20:43 +0100, Roland Scheidegger wrote: The DRM could update the register in the vblank interrupt handler? [...] How would you do that in-kernel? There is vblank

Re: exit(-1) vs abort in dri drivers..

2005-01-19 Thread Vladimir Dergachev
On Wed, 19 Jan 2005, Dave Airlie wrote: Hi all, On error a lot of DRI drivers do an exit and just leave, this means you have to setup a break on exit to debug these cases which can be a bit of a pain if you forget.. I wonder how to people feel about changing these exits to aborts so the

Re: exit(-1) vs abort in dri drivers..

2005-01-19 Thread Vladimir Dergachev
On Wed, 19 Jan 2005, Vladimir Dergachev wrote: On Wed, 19 Jan 2005, Dave Airlie wrote: Hi all, On error a lot of DRI drivers do an exit and just leave, this means you have to setup a break on exit to debug these cases which can be a bit of a pain if you forget.. I wonder how to people

Re: exit(-1) vs abort in dri drivers..

2005-01-19 Thread Adam Jackson
On Wednesday 19 January 2005 03:56, Keith Whitwell wrote: Dave Airlie wrote: Hi all, On error a lot of DRI drivers do an exit and just leave, this means you have to setup a break on exit to debug these cases which can be a bit of a pain if you forget.. I wonder how to people feel about

Re: new radeon tiling patch

2005-01-19 Thread Roland Scheidegger
Michel Dnzer wrote: and furthermore there needs to be some code to deal with disabled irqs. Is this such a big issue? I'm happy to leave it broken. I don't know, you brought it up, I just brainstormed how it could be done. :) Ok. I leave it broken then at least for now. Also, if doing that in

Re: exit(-1) vs abort in dri drivers..

2005-01-19 Thread Adam Jackson
On Wednesday 19 January 2005 10:27, Vladimir Dergachev wrote: On Wed, 19 Jan 2005, Dave Airlie wrote: Hi all, On error a lot of DRI drivers do an exit and just leave, this means you have to setup a break on exit to debug these cases which can be a bit of a pain if you forget.. I wonder

Re: DOOM3 with dri/r200 drivers: first impression

2005-01-19 Thread Roland Scheidegger
Dave Airlie wrote: This is not a driver bug. Doom3 with r_renderer arb simply does look that awful. At least I've tried it with some other OS, and it looked exactly the same. AFAIK noone has the required documentation to implement the ati fragment shader extensions, which are required to enable

DRI and Composite

2005-01-19 Thread Amir Bukhari
Hallo, Our users of Looking Glass 3D Desktop have a problem getting DRI to work with LG3D. DRI is disabled when Composite Extension enabled. Is There any way to enable DRI when composite enabled? Nvidia driver has an Option in xorg.conf which let also GLX initialized when Composite is enabled!

Re: DRI and Composite

2005-01-19 Thread Adam Jackson
On Wednesday 19 January 2005 17:29, Amir Bukhari wrote: Hallo, Our users of Looking Glass 3D Desktop have a problem getting DRI to work with LG3D. DRI is disabled when Composite Extension enabled. Is There any way to enable DRI when composite enabled? Nvidia driver has an Option in xorg.conf

RE: DRI and Composite

2005-01-19 Thread Amir Bukhari
-Original Message- From: Adam Jackson [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 19, 2005 11:30 PM To: dri-devel@lists.sourceforge.net Cc: Amir Bukhari Subject: Re: DRI and Composite On Wednesday 19 January 2005 17:29, Amir Bukhari wrote: Hallo, Our users of Looking

RE: DRI and Composite

2005-01-19 Thread Michel Dänzer
On Wed, 2005-01-19 at 23:49 +0100, Amir Bukhari wrote: On Wednesday 19 January 2005 17:29, Amir Bukhari wrote: Hallo, Our users of Looking Glass 3D Desktop have a problem getting DRI to work with LG3D. DRI is disabled when Composite Extension enabled. Is There any way to enable

RE: DRI and Composite

2005-01-19 Thread Amir Bukhari
On Wed, 2005-01-19 at 23:49 +0100, Amir Bukhari wrote: On Wednesday 19 January 2005 17:29, Amir Bukhari wrote: Hallo, Our users of Looking Glass 3D Desktop have a problem getting DRI to work with LG3D. DRI is disabled when Composite Extension enabled. Is There any way

Re: new radeon tiling patch

2005-01-19 Thread Stephane Marchesin
Michel Dnzer wrote: fixed a copy paste error in the non-core drm version, and it actually auto-refreshes the screen when switching between a tiled and untiled resolution... Nice. What happened to Stephane's surface allocator, BTW? If you just whack the surface registers directly from the X