Re: xc does not compile: not any rule to build target `grammar_mesa.o'

2005-09-07 Thread Dave Airlie
If other people has got to compile it, the problem should be in my computer. Where could be the problem? hardware? compiler? kernel? a corrupted file in my CVS tree? which one? try this patch (works for me): I've just checked this in to X.org tree.. Thanks, Dave. -- David Airlie,

Re: r200 and ATI_fragment_shader

2005-09-07 Thread Roland Scheidegger
Michel Dänzer wrote: On Wed, 2005-09-07 at 01:52 +0200, Roland Scheidegger wrote: Support for ATI_fs will be enabled automatically if texture_units is set to 6 (there is simply no useful way to expose this with less units). Are these really related? My understanding is that texture_units is

Re: r200 and ATI_fragment_shader

2005-09-07 Thread Roland Scheidegger
Roland Scheidegger wrote: Michel Dänzer wrote: On Wed, 2005-09-07 at 01:52 +0200, Roland Scheidegger wrote: Support for ATI_fs will be enabled automatically if texture_units is set to 6 (there is simply no useful way to expose this with less units). Are these really related? My

Re: xc does not compile: not any rule to build target `grammar_mesa.o'

2005-09-07 Thread Alex Deucher
On 9/7/05, Dave Airlie [EMAIL PROTECTED] wrote: If other people has got to compile it, the problem should be in my computer. Where could be the problem? hardware? compiler? kernel? a corrupted file in my CVS tree? which one? try this patch (works for me): I've just checked this

Re: r200 and ATI_fragment_shader

2005-09-07 Thread Roland Scheidegger
Roland Scheidegger wrote: A quick view what's working and what isn't: A simple hacked up multiarb demo using ati_fs instead works. Even changed so it does a dependant texture read it still looks like the same as with fglrx. OTOH, a demo named t3 (have forgotten where I've found it) doesn't

Re: r200 and ATI_fragment_shader

2005-09-07 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roland Scheidegger wrote: I made some progress getting ATI_fragment_shader to work, so I've uploaded some patches: http://homepage.hispeed.ch/rscheidegger/dri_experimental/r200_fragshader.c

Problem with agp and r300 driver in powerpc

2005-09-07 Thread Daniel Estévez
I have a new ibook with an ATI Mobility Radeon 9550 card and want to help the r300 project testing the driver. I have compiled the patched x server and the mesa drivers from cvs. I also have compiled radeon.ko from the drm cvs of the dri project. With the help of Vladimir Dergachev (aka

Re: xc does not compile: not any rule to build target `grammar_mesa.o'

2005-09-07 Thread Alex Romosan
Alex Deucher [EMAIL PROTECTED] writes: This doesn't seem to have worked 100%. See: https://bugs.freedesktop.org/show_bug.cgi?id=4349 try this patch on top of the new one: Index: grammar/Imakefile.inc === RCS file:

Re: xc does not compile: not any rule to build target `grammar_mesa.o'

2005-09-07 Thread Alex Romosan
Alex Romosan [EMAIL PROTECTED] writes: Alex Deucher [EMAIL PROTECTED] writes: This doesn't seem to have worked 100%. See: https://bugs.freedesktop.org/show_bug.cgi?id=4349 try this patch on top of the new one: ^^^ of course i meant old one. sorry for the

Re: r200 and ATI_fragment_shader

2005-09-07 Thread Roland Scheidegger
Ian Romanick wrote: Another good test would be to modify progs/demos/pixeltexl to use ATI_fs instead of SGIS_pixel_texture. Sounds actually not that easy. Or maybe I just don't understand the spec there very well. Does t3 work with swrast? With the version in cvs, no. With my version, yes

Re: xc does not compile: not any rule to build target `grammar_mesa.o'

2005-09-07 Thread ignaciovicario
Dave Airlie [EMAIL PROTECTED] dijo: If other people has got to compile it, the problem should be in my computer. Where could be the problem? hardware? compiler? kernel? a corrupted file in my CVS tree? which one? try this patch (works for me): I've just checked this in

Re: r200 and ATI_fragment_shader

2005-09-07 Thread Brian Paul
Roland Scheidegger wrote: Ian Romanick wrote: Another good test would be to modify progs/demos/pixeltexl to use ATI_fs instead of SGIS_pixel_texture. Sounds actually not that easy. Or maybe I just don't understand the spec there very well. The basic idea of GL_SGIS_pixel_texture and the

Re: r200 and ATI_fragment_shader

2005-09-07 Thread Allen Akin
On Wed, Sep 07, 2005 at 01:29:30PM -0600, Brian Paul wrote: | The basic idea of GL_SGIS_pixel_texture and the pixeltex.c demo is | that each RGB value sent to glDrawPixels is converted into an STR | texture coordinate. The texture is sampled with those coordinates and | the resulting colors

Re: Problem with agp and r300 driver in powerpc

2005-09-07 Thread Benjamin Herrenschmidt
On Wed, 2005-09-07 at 18:12 +0200, Daniel Estévez wrote: I have a new ibook with an ATI Mobility Radeon 9550 card and want to help the r300 project testing the driver. I have compiled the patched x server and the mesa drivers from cvs. I also have compiled radeon.ko from the drm cvs of