I hvae removed GL_EXT_cull_vertex from my patch, since Brian wants to
remove it from Mesa, too.
Since the r128 doesn't have hardware tcl all interesting features of
Mesa's software tcl should be exposed.
This patch adds support for
GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
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Philipp Klaus Krause wrote:
I hvae removed GL_EXT_cull_vertex from my patch, since Brian wants to
remove it from Mesa, too.
Since the r128 doesn't have hardware tcl all interesting features of
Mesa's software tcl should be exposed.
This patch adds support for
GL_ARB_vertex_buffer_object,
Stephane Marchesin schrieb:
What is the point of advertising GL_MESA_pack_invert if it's not
implemented ?
Stephane
According to extensions specification this extension's main purpose
seems to be making application developers life a little bit easier, just
like
Philipp Klaus Krause wrote:
Stephane Marchesin schrieb:
What is the point of advertising GL_MESA_pack_invert if it's not
implemented ?
Stephane
According to extensions specification this extension's main purpose
seems to be making application developers life a little bit easier, just
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In that sense, I'd consider NV_vertex_program as bloat just as well.
Applications really always can deal with not available non-standard
extensions very well.
About GL_NV_vertex_program:
1) It was the first nice vertex program interface and is used in many
old tutorials on vertex shading.
2)
Philipp Klaus Krause wrote:
In that sense, I'd consider NV_vertex_program as bloat just as well.
Applications really always can deal with not available non-standard
extensions very well.
About GL_NV_vertex_program:
1) It was the first nice vertex program interface and is used in many
old
Roland Scheidegger schrieb:
btw it looks you can't announce ARB_vertex_program on r128. The
extension says not only based on OpenGL 1.3, but it requires OpenGL 1.3.
I think that leaves two options
1) Don't add any vertex program stuff to the r128 driver. In that case
the patch I posted
Since vertex program support was the main point of the patch,
and the discussion has shown reasons not to add any vertex program
support to the r128 I think that my patch should be ignored.
I might create another one once Mesa implements vertex shaders.
Philipp
Philipp Klaus Krause wrote:
Since vertex program support was the main point of the patch, and the
discussion has shown reasons not to add any vertex program support to
the r128 I think that my patch should be ignored. I might create
another one once Mesa implements vertex shaders.
Well the
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