Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Brian Paul
Rune Petersen wrote: Roland Scheidegger wrote: Rune Petersen wrote: Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if (!mesa_vp-Base.String) return; To me it looks suspect because checking a pointer to the

Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Rune Petersen
Brian Paul wrote: Rune Petersen wrote: Roland Scheidegger wrote: Rune Petersen wrote: Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if (!mesa_vp-Base.String) return; To me it looks suspect because

Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Brian Paul
Rune Petersen wrote: Brian Paul wrote: Rune Petersen wrote: Roland Scheidegger wrote: Rune Petersen wrote: Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if (!mesa_vp-Base.String) return; To me it looks

Re: Unreliable timing of glXWaitVideoSyncSGI

2006-08-28 Thread Jan Gukelberger
Hi Ville, On Sun, 2006-08-27 at 23:39 +0300, Ville Syrjälä wrote: On Sun, Aug 27, 2006 at 07:36:31PM +0200, Jan Gukelberger wrote: Hi, I'm trying to port an application that presents visual stimuli for experiments in neuroscience from DirectFBGL to X/DRI. A main requirement is

[Bug 8042] The force_s3tc_enable value is ignored by the i915 driver.

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8042 [EMAIL PROTECTED] changed: What|Removed |Added

[Bug 8042] The force_s3tc_enable value is ignored by the i915 driver.

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8042 [EMAIL PROTECTED] changed: What|Removed |Added

results of Radeon 9800 Pro test

2006-08-28 Thread Jacek Poplawski
Hi,I removed fglrx from my system yesterday.I was using it to initialize my Radeon 9800 Pro before (old DRI driver crashed without that).Then I installed new drivers, and I tested following applications: Blender - at least one problem - selection rendering (BKEY), this happens with many drivers

Re: Unreliable timing of glXWaitVideoSyncSGI

2006-08-28 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jan Gukelberger wrote: I'm trying to port an application that presents visual stimuli for experiments in neuroscience from DirectFBGL to X/DRI. A main requirement is reliable timing of the drawing code, i.e. on every VSYNC a new frame must be

Re: results of Radeon 9800 Pro test

2006-08-28 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jacek Poplawski wrote: glest - refuses to start (Exception: Your system supports OpenGL version 1.2 (1.3 Mesa 6.5.1) Glest needs at least version 1.3 to work) This implies that glest is getting an indirect rendering context. Could you debug that

Re: results of Radeon 9800 Pro test

2006-08-28 Thread Jacek Poplawski
On 8/28/06, Ian Romanick [EMAIL PROTECTED] wrote: glest - refuses to start (Exception: Your system supports OpenGL version 1.2 (1.3 Mesa 6.5.1) Glest needs at least version 1.3 to work)This implies that glest is getting an indirect rendering context. Yes, sorry, I tried to run it from root :-(It

Re: results of Radeon 9800 Pro test

2006-08-28 Thread Adam K Kirchhoff
Jacek Poplawski wrote: Hi, I removed fglrx from my system yesterday. I was using it to initialize my Radeon 9800 Pro before (old DRI driver crashed without that). Then I installed new drivers, and I tested following applications: snip I think that it is safe to say that Radeon 9800 Pro

Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Brian Paul
Rune Petersen wrote: Brian Paul wrote: Rune Petersen wrote: Brian Paul wrote: Rune Petersen wrote: Roland Scheidegger wrote: Rune Petersen wrote: Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if

Re: results of Radeon 9800 Pro test

2006-08-28 Thread Jacek Poplawski
While the r300 driver has, indeed, come a long way, I'm hesitant to callit the best OpenGL implementation I've ever seen.As of July, the r200 driver still out performed the r300 driver at nearly every OpenGLapplication and game on my system.But the problem is that r200 is not stable (at least on

Re: results of Radeon 9800 Pro test

2006-08-28 Thread Adam K Kirchhoff
Jacek Poplawski wrote: While the r300 driver has, indeed, come a long way, I'm hesitant to call it the best OpenGL implementation I've ever seen. As of July, the r200 driver still out performed the r300 driver at nearly every OpenGL application and game on my

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 14:16 --- More

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 14:31 --- (In

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:03 --- (In

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:06 --- (In

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:20 --- (In

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:51 --- a)

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 16:13 --- (In

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 16:26 --- I

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 16:45 --- Hmm,

Re: drm addmap broken on 32bit archs

2006-08-28 Thread Stephane Marchesin
Stephane Marchesin wrote: Hello, The drm addmap code got broken with the recent switch to the hash table implementation. Specifically, when two maps have the same adress on 32 bits, they end up with the same key and nothing is done to resolve the collision, which results in a failind addmap.

Re: results of Radeon 9800 Pro test

2006-08-28 Thread Michel Dänzer
On Mon, 2006-08-28 at 21:01 +0200, Jacek Poplawski wrote: Quake2 - OK (but dlopen bug requires LD_PRELOAD) I should have fixed this two weeks ago, isn't that working for you? Maybe you're hitting 'new driver needs new libGL' due to Ian's dispatch changes? -- Earthling Michel Dänzer

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 16:59 --- OK,

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-28 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-28 18:06 --- (In

Re: results of Radeon 9800 Pro test

2006-08-28 Thread Aapo Tahkola
On Mon, 28 Aug 2006 21:21:59 +0200 Jacek Poplawski [EMAIL PROTECTED] wrote: On 8/28/06, Ian Romanick [EMAIL PROTECTED] wrote: glest - refuses to start (Exception: Your system supports OpenGL version 1.2 (1.3 Mesa 6.5.1) Glest needs at least version 1.3 to work) This implies