Hi Ville,
On Sun, 2006-08-27 at 23:39 +0300, Ville Syrjälä wrote:
On Sun, Aug 27, 2006 at 07:36:31PM +0200, Jan Gukelberger wrote:
Hi,
I'm trying to port an application that presents visual stimuli for
experiments in neuroscience from DirectFBGL to X/DRI. A main requirement
Hi,
I'm trying to port an application that presents visual stimuli for
experiments in neuroscience from DirectFBGL to X/DRI. A main requirement
is reliable timing of the drawing code, i.e. on every VSYNC a new frame
must be ready in the back buffer so that the buffers can be swapped.
For this
On Tue, 2005-03-15 at 09:29 -0500, Jon Smirl wrote:
Aonther approach would be to just say you have to choose to run one of
X, DirectFB, FBUI, XGL and you can't switch between them. Other than
developers I don't know if anyone really runs more than one of these
at a time.
FWIW, yes we do.
On Sat, 2005-03-12 at 21:10 -0500, Adam K Kirchhoff wrote:
[snip]
[drm:radeon_cp_reset] *ERROR* radeon_cp_reset called without lock held,
held 0 owner ec8fce80 f7669180
[drm:radeon_cp_start] *ERROR* radeon_cp_start called without lock held,
held -2147483648 owner ec8fce80 f7669180
irq 16:
Both problems are now fixed.
Wow, that was really quick!
I've just tried several OpenGL examples and bzflag and you're absolutely
right:
It's all fixed. Thanks a lot. :-)))
It's a good thing you reported this because your missing triangle was the
same bug that caused the mouse cursor
Having my starting problems with OpenGL and DRI fixed (thanks again @Ville)
I'm now going for the 'real' project.
We are developping an application displaying graphics and animations in
realtime for scientific purpose.
For programming these graphics on a high level we don't want to use
You should try the daily snapshots available from the DRI website...
I did so yesterday.
I also had to install the XFree86 binary from the 'extra' section and ln -s
libexpat.so.0
libexpat.so.1
However, it didn't solve any problem. The examples of my first message still
produce the
same
Doing a glFlush() before glutSwapBuffers() makes the last triangle
visible.
That's right! At least, this is a temporary workaround so I can go on
experimenting with
OpenGL programming.
But I really hate not being able to play bzflag during lunch time ;-(
Nevertheless it's good that I
[I'm not sure this is a problem with DRI itself, but DRI is definitely
involved and a guy in
comp.os.linux.x told me to ask this list - so I'm trying my luck here.]
I have tried to compile and run some simple OpenGL programs. But lots
of them don't display anything or only part of the scene