Re: [Dri-devel] Detecting software fallbacks

2003-08-14 Thread Allen Akin
On Sat, Aug 09, 2003 at 12:54:46AM +0200, Ove Kaaven wrote: | I'm interested in a practical solution. Do anyone plan to implement a | library that will perform all the measurements you suggest (with the | keep-the-cpu-busy addition needed for being useful in practice) and | convert them to

Re: [Dri-devel] Detecting software fallbacks

2003-08-10 Thread Ove Kaaven
tor, 07.08.2003 kl. 12.21 skrev Marcelo E. Magallon: On Tue, Aug 05, 2003 at 12:43:51AM +0200, Ove Kaaven wrote: I don't buy this argument. ValidateDevice doesn't do a lot of explaining either. The interface it presents is not hard to implement. I'm only asking for knowing at runtime

Re: [Dri-devel] Detecting software fallbacks

2003-08-10 Thread Marcelo E. Magallon
Ove Kaaven [EMAIL PROTECTED] writes: Many OpenGL programmers ask immediately is that software or hardware? The correct answer is who cares? What you want to know is if that's fast or not. That's not always true. Benchmarks aren't everything. Even if the CPU could render

Re: [Dri-devel] Detecting software fallbacks

2003-08-07 Thread Marcelo E. Magallon
On Tue, Aug 05, 2003 at 12:43:51AM +0200, Ove Kaaven wrote: I don't buy this argument. ValidateDevice doesn't do a lot of explaining either. The interface it presents is not hard to implement. I'm only asking for knowing at runtime that with the current environment, a fallback kicks in.

[Dri-devel] Detecting software fallbacks

2003-08-04 Thread Ove Kaaven
(Resent because of suspicions that sourceforge is dropping mail from my other account) From recent discussion on the list, it is my understanding that some DRI drivers that implement (or will implement) EXT_texture_env_combine will have numerous software fallbacks. Is it possible to add a way for

Re: [Dri-devel] Detecting software fallbacks

2003-08-04 Thread Ian Romanick
Ove Kaaven wrote: From recent discussion on the list, it is my understanding that some DRI drivers that implement (or will implement) EXT_texture_env_combine will have numerous software fallbacks. Is it possible to add a way for applications to detect when a texture environment will cause a

Re: [Dri-devel] Detecting software fallbacks

2003-08-04 Thread Ove Kaaven
man, 04.08.2003 kl. 20.05 skrev Ian Romanick: I think the conclusion was that as a tool for anything other than development / debugging, such a thing was not terribly useful. Then I beg to differ. Many advanced 3D engines can switch between several types of texture rendering techniques

Re: [Dri-devel] Detecting software fallbacks

2003-08-04 Thread Ian Romanick
Ove Kaaven wrote: man, 04.08.2003 kl. 20.05 skrev Ian Romanick: I think the conclusion was that as a tool for anything other than development / debugging, such a thing was not terribly useful. Then I beg to differ. Many advanced 3D engines can switch between several types of texture rendering

Re: [Dri-devel] Detecting software fallbacks

2003-08-04 Thread Alan Cox
On Llu, 2003-08-04 at 21:38, Ian Romanick wrote: You're right D3D does let you do that. And I have yet to hear a single ISV or IHV say, I really like this functionality. It kicks butt! Instead what I have heard is, Can I have my fingernails pulled out instead? You could equally well

Re: [Dri-devel] Detecting software fallbacks

2003-08-04 Thread Ove Kaaven
man, 04.08.2003 kl. 22.38 skrev Ian Romanick: First, let me point out that taking that type of a tone with open-source developers is likely do nothing but get you ignored. Since linux kernel developers seem to have no problems with using any kind of tone, I was expecting a relatively moderate

RE: [Dri-devel] Detecting software fallbacks

2003-08-04 Thread Daniel Vogel
You're right D3D does let you do that. And I have yet to hear a single ISV or IHV say, I really like this functionality. It kicks butt! Caps bit for D3D aren't really that useful as certain drivers lie about them so you'll most likely end up with a relation of cards, driver versions and

Re: [Dri-devel] Detecting software fallbacks

2003-08-04 Thread Ian Romanick
Daniel Vogel wrote: You're right D3D does let you do that. And I have yet to hear a single ISV or IHV say, I really like this functionality. It kicks butt! Caps bit for D3D aren't really that useful as certain drivers lie about them so you'll most likely end up with a relation of cards,

Re: [Dri-devel] Detecting software fallbacks

2003-08-04 Thread Ove Kaaven
tir, 05.08.2003 kl. 01.43 skrev Ian Romanick: Different strokes for different folks. That's all I'm saying. :) Will keep that in mind, then. May I ask a question here? Could you provide some more details on what exactly ValidateDevice does? From your statements here and later in this