Re: [Dri-devel] Existing OpenGL based window manager

2003-08-26 Thread Jon Smirl
--- Alex Deucher <[EMAIL PROTECTED]> wrote: > I'd be interested in this project. I beleive there was a project a > Also, speaking of pbuffers, Alan Cox mentioned that he a received a > code drop from via that had pbuffer support for savage and maybe > CLE266. did that ever make it into CVS? I'd

Re: [Dri-devel] Existing OpenGL based window manager

2003-08-26 Thread Ian Romanick
Alex Deucher wrote: I'd be interested in this project. I beleive there was a project a while back that did something like this using xnest. it was called transluxent and was kind of a hack. http://www.stud.uni-karlsruhe.de/~unk6/transluxent/ Also, speaking of pbuffers, Alan Cox mentioned that he

Re: [Dri-devel] Existing OpenGL based window manager

2003-08-25 Thread Alex Deucher
I'd be interested in this project. I beleive there was a project a while back that did something like this using xnest. it was called transluxent and was kind of a hack. http://www.stud.uni-karlsruhe.de/~unk6/transluxent/ Also, speaking of pbuffers, Alan Cox mentioned that he a received a code d

[Dri-devel] Existing OpenGL based window manager

2003-08-23 Thread Jon Smirl
> On Wed, Aug 20, 2003 at 04:34:04PM -0700, Jon Smirl wrote: > Once I get OpenGL up the plan is to write the 3D window manager. Apps draw > into pbuffers and then are composited by the window manager. I've got to > make a few minor changes to the DRI drivers to make pbuffers work. Are there any