--- Alex Deucher <[EMAIL PROTECTED]> wrote:
> I'd be interested in this project. I beleive there was a project a
> Also, speaking of pbuffers, Alan Cox mentioned that he a received a
> code drop from via that had pbuffer support for savage and maybe
> CLE266. did that ever make it into CVS? I'd
Alex Deucher wrote:
I'd be interested in this project. I beleive there was a project a
while back that did something like this using xnest. it was called
transluxent and was kind of a hack.
http://www.stud.uni-karlsruhe.de/~unk6/transluxent/
Also, speaking of pbuffers, Alan Cox mentioned that he
I'd be interested in this project. I beleive there was a project a
while back that did something like this using xnest. it was called
transluxent and was kind of a hack.
http://www.stud.uni-karlsruhe.de/~unk6/transluxent/
Also, speaking of pbuffers, Alan Cox mentioned that he a received a
code d
> On Wed, Aug 20, 2003 at 04:34:04PM -0700, Jon Smirl wrote:
> Once I get OpenGL up the plan is to write the 3D window manager. Apps draw
> into pbuffers and then are composited by the window manager. I've got to
> make a few minor changes to the DRI drivers to make pbuffers work.
Are there any