Ian Romanick wrote:
On Tue, Apr 09, 2002 at 06:13:30PM -0600, Brian Paul wrote:
Ian Romanick wrote:
The issue is that Maya is requesting at least 23-bits of Z-buffer. In
16-bit mode, we only have 16-bits of Z-buffer, so it can't find a visual.
Just for grins you could hack
On Sat, Apr 06, 2002 at 09:42:36AM -0700, Brian Paul wrote:
Ian Romanick wrote:
Also, I just noticed that when Maya starts up it logs the following message
in its script editor windows. It repeats four times.
// Warning: Unable to get OpenGL visual with a depth buffer, trying
Ian Romanick wrote:
On Sat, Apr 06, 2002 at 09:42:36AM -0700, Brian Paul wrote:
Ian Romanick wrote:
Also, I just noticed that when Maya starts up it logs the following message
in its script editor windows. It repeats four times.
// Warning: Unable to get OpenGL visual with a
On Tue, Apr 09, 2002 at 09:00:44PM +0100, Keith Whitwell wrote:
Ian Romanick wrote:
In other news, I tried (using CVS as of the morning of 4/9) running in
1152x864 and maximizing the Maya (so that it would fit) and running in
Maya's expected 1280x1024. In both cases, I hit the following
Ian Romanick wrote:
On Tue, Apr 09, 2002 at 09:00:44PM +0100, Keith Whitwell wrote:
Ian Romanick wrote:
In other news, I tried (using CVS as of the morning of 4/9) running in
1152x864 and maximizing the Maya (so that it would fit) and running in
Maya's expected 1280x1024. In both
On Tue, Apr 09, 2002 at 05:54:55PM -0600, Jens Owen wrote:
Ian Romanick wrote:
On Tue, Apr 09, 2002 at 09:00:44PM +0100, Keith Whitwell wrote:
I committed a fix for a similar-sounding problem today - it would be
interesting to see if this has changed.
I checked CVS with 'cvs -z3
On Tue, Apr 09, 2002 at 06:13:30PM -0600, Brian Paul wrote:
Ian Romanick wrote:
The issue is that Maya is requesting at least 23-bits of Z-buffer. In
16-bit mode, we only have 16-bits of Z-buffer, so it can't find a visual.
Just for grins you could hack glXChooseVisual so that a 16-bit
Brian Paul wrote:
Ian Romanick wrote:
On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote:
Ian Romanick wrote:
On Thu, Mar 28, 2002 at 12:53:06PM -0800, Ian Romanick wrote:
#0 0x4309fb0a in CreateContext (dpy=0x8075708, vis=0x0, shareList=0x0,
On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote:
Ian Romanick wrote:
The bad news is that it dies shortly thereafter with an assertion failure in
Mesa. The only seems to happen when I re-size the window. Maya seems to
expect 1280x1024, but I'm running @ 1152x864. If I hit the
Ian Romanick wrote:
On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote:
Ian Romanick wrote:
On Thu, Mar 28, 2002 at 12:53:06PM -0800, Ian Romanick wrote:
#0 0x4309fb0a in CreateContext (dpy=0x8075708, vis=0x0, shareList=0x0,
allowDirect=1, contextID=0) at
On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote:
Ian Romanick wrote:
On Thu, Mar 28, 2002 at 12:53:06PM -0800, Ian Romanick wrote:
#0 0x4309fb0a in CreateContext (dpy=0x8075708, vis=0x0, shareList=0x0,
allowDirect=1, contextID=0) at glxcmds.c:165
#1 0x4309fc5d in
Ian Romanick wrote:
On Thu, Mar 28, 2002 at 12:53:06PM -0800, Ian Romanick wrote:
#0 0x4309fb0a in CreateContext (dpy=0x8075708, vis=0x0, shareList=0x0,
allowDirect=1, contextID=0) at glxcmds.c:165
#1 0x4309fc5d in glXCreateContext (dpy=0x8075708, vis=0x0, shareList=0x0,
On Sat, Mar 30, 2002 at 07:14:34PM +, Michael wrote:
On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote:
maya.bin: t_imm_api.c:328: _tnl_end: Assertion ctx-Driver.NeedFlush 0x1'
failed
If you create a virtual 1280x1024 desktop, does this problem go away?
I noted this in
On Thu, Mar 28, 2002 at 12:53:06PM -0800, Ian Romanick wrote:
#0 0x4309fb0a in CreateContext (dpy=0x8075708, vis=0x0, shareList=0x0,
allowDirect=1, contextID=0) at glxcmds.c:165
#1 0x4309fc5d in glXCreateContext (dpy=0x8075708, vis=0x0, shareList=0x0,
allowDirect=1) at
Anyone who has a licensed copy of Maya and would be interested in
testing with the new TCL version of the Radeon driver, please send me an
e-mail.
We'd really like to get some basic Maya testing before approaching AW
regarding support.
-- /\
Jens Owen
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