Would anyone know what was wrong with support for Radeon third texture
unit ?
thanks
Vladimir Dergachev
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Would anyone know what was wrong with support for Radeon
third texture
unit ?
The problem is that Mesa 3.4 only supported two texture
units (there were
some bitfields that didn't have room for more bits). In
Mesa 3.5 and
later the limit is eight. It shouldn't be hard to
Vladimir Dergachev wrote:
On Fri, 8 Feb 2002, Brian Paul wrote:
Vladimir Dergachev wrote:
Would anyone know what was wrong with support for Radeon third texture
unit ?
The problem is that Mesa 3.4 only supported two texture units (there were
some bitfields that didn't have
The problem is that Mesa 3.4 only supported two texture units (there were
some bitfields that didn't have room for more bits). In Mesa 3.5 and
later the limit is eight. It shouldn't be hard to enable the third unit
on the mesa-4-0 branch.
Just to forewarn everyone, I'd like to
On Fri, 8 Feb 2002, Ian Romanick wrote:
The problem is that Mesa 3.4 only supported two texture units (there were
some bitfields that didn't have room for more bits). In Mesa 3.5 and
later the limit is eight. It shouldn't be hard to enable the third unit
on the mesa-4-0