[Dri-devel] Radeon TEX2

2002-02-08 Thread Vladimir Dergachev
Would anyone know what was wrong with support for Radeon third texture unit ? thanks Vladimir Dergachev ___ Dri-devel mailing list [EMAIL PROTECTED]

RE: [Dri-devel] Radeon TEX2

2002-02-08 Thread Alexander Stohr
Would anyone know what was wrong with support for Radeon third texture unit ? The problem is that Mesa 3.4 only supported two texture units (there were some bitfields that didn't have room for more bits). In Mesa 3.5 and later the limit is eight. It shouldn't be hard to

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Brian Paul
Vladimir Dergachev wrote: On Fri, 8 Feb 2002, Brian Paul wrote: Vladimir Dergachev wrote: Would anyone know what was wrong with support for Radeon third texture unit ? The problem is that Mesa 3.4 only supported two texture units (there were some bitfields that didn't have

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Ian Romanick
The problem is that Mesa 3.4 only supported two texture units (there were some bitfields that didn't have room for more bits). In Mesa 3.5 and later the limit is eight. It shouldn't be hard to enable the third unit on the mesa-4-0 branch. Just to forewarn everyone, I'd like to

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Vladimir Dergachev
On Fri, 8 Feb 2002, Ian Romanick wrote: The problem is that Mesa 3.4 only supported two texture units (there were some bitfields that didn't have room for more bits). In Mesa 3.5 and later the limit is eight. It shouldn't be hard to enable the third unit on the mesa-4-0