> I have an OpenGL (Mesa) application that works fine except when I attempt to render
> the same texture objects in more than one window (GLX windows) at the same time, in
>which
> case the textures are incorrect and I get the following error message:
>
>Couldn't alloc placeholder sz 4 o
Lynn Quam wrote:
>
> I have an OpenGL (Mesa) application that works fine except when I attempt to render
> the same texture objects in more than one window (GLX windows) at the same time, in
>which
> case the textures are incorrect and I get the following error message:
>
>Couldn't alloc pl