Re: Dramatic improvement of depth buffer quality

2005-01-01 Thread Roland Scheidegger
Felix Kühling wrote: Hi, I want to share an idea that I had, which drastically improves the depth buffer quality on Savage4 hardware. Maybe the same can be applied to different hardware too. Short version: reverse the depth range (z' = 1 - z) such that far coordinates map to z'=0 and near coordinat

Re: Dramatic improvement of depth buffer quality

2005-01-01 Thread Felix =?ISO-8859-1?Q?K=FChling?=
Am Sa, den 01.01.2005 schrieb Roland Scheidegger um 19:00: > Felix Kühling wrote: > > Hi, > > > > I want to share an idea that I had, which drastically improves the depth > > buffer quality on Savage4 hardware. Maybe the same can be applied to > > different hardware too. > > > > Short version: re

Re: Dramatic improvement of depth buffer quality

2005-01-01 Thread Albert Vilella
> The Savage hardware can handle W buffers too. In fact I experimented > with that and the quality looks good. But it doesn't work under all > circumstances. If the viewing transformation is changed in the middle of > rendering a frame, the meaning of W changes and depth ordering is messed > up. >

[R300] Glossary

2005-01-01 Thread Vladimir Dergachev
Hi all, I have added a glossary page to the R300 website: http://r300.sf.net It is somewhat general in nature (not R300 specific) so I would appreciate comments (and corrections !) from everyone who has a chance to look. Also, if you would like me to put anything else there please le

Re: Dramatic improvement of depth buffer quality

2005-01-01 Thread Felix =?ISO-8859-1?Q?K=FChling?=
Am Sa, den 01.01.2005 schrieb Albert Vilella um 23:03: > > The Savage hardware can handle W buffers too. In fact I experimented > > with that and the quality looks good. But it doesn't work under all > > circumstances. If the viewing transformation is changed in the middle of > > rendering a frame,

Re: [R300] Glossary

2005-01-01 Thread Peter Karlsson
On Sat, 1 Jan 2005, Vladimir Dergachev wrote: > I have added a glossary page to the R300 website: > > http://r300.sf.net > >It is somewhat general in nature (not R300 specific) so I would > appreciate comments (and corrections !) from everyone who has a chance to > look. This is gre

Re: Dramatic improvement of depth buffer quality

2005-01-01 Thread Felix =?ISO-8859-1?Q?K=FChling?=
Am Sa, den 01.01.2005 schrieb Roland Scheidegger um 19:00: > Felix Kühling wrote: [snip] > I'm a bit sceptical that this really improves depth buffer quality in > general. With D3D it is (if the hw supports it) possible to use a w > buffer instead of a z buffer, which has the same precision for f

Re: drm CVS state...

2005-01-01 Thread Sergio Monteiro Basto
On Fri, 2004-12-31 at 16:02 +0100, Felix Kühling wrote: > I was going to change mesa/src/mesa/drivers/dri/Makefile.template to use > the share-core directory for DRM includes. This will be needed for the > new Savage DRM as it lives in linux-core/shared-core only. With your > assessment of the sta

Re: About the artifacts with r300_dri. (fwd)

2005-01-01 Thread Vladimir Dergachev
In particular - could you check what kind of AGP speed is being used ? You were on the mark there. I'd neglected to put an AGPMode setting in my xorg.conf. agpgart was reporting that it was putting the bridge into 4x mode, so I assumed it was un-necessary. But, in my renderer string it was re

Re: [R300] Glossary

2005-01-01 Thread Vladimir Dergachev
On Sun, 2 Jan 2005, Peter Karlsson wrote: On Sat, 1 Jan 2005, Vladimir Dergachev wrote: I have added a glossary page to the R300 website: http://r300.sf.net It is somewhat general in nature (not R300 specific) so I would appreciate comments (and corrections !) from everyone who has a

[R300] noisy_cube snapshot

2005-01-01 Thread Vladimir Dergachev
Hi all, I just tagged the "noisy_cube" snapshot in R300 CVS. Changes: * includes supports for textures. Actual texture is substituted with random data (most resembling static - i.e. colored noise) * I believe the lockup problem has been fixed ! Please test it on your hard

Re: [R300] noisy_cube snapshot

2005-01-01 Thread Vladimir Dergachev
On Sun, 2 Jan 2005, Vladimir Dergachev wrote: Hi all, I just tagged the "noisy_cube" snapshot in R300 CVS. Changes: * includes supports for textures. Actual texture is substituted with random data (most resembling static - i.e. colored noise) Whoops, forgot - you can test this with les

Re: [Mesa3d-dev] Re: Dramatic improvement of depth buffer quality

2005-01-01 Thread Marcelo E. Magallon
On Sat, Jan 01, 2005 at 10:21:24PM +0100, Felix Kühling wrote: > As to loss of accuracy with near objects, I havn't seen any such > problems yet with the applications I tested. OTOH, the improved > quality of far objects is very noticeable for instance in FlightGear > and TORCS. Off the top