Am Mi, den 01.12.2004 schrieb Adam Jackson um 5:27:
On Monday 29 November 2004 17:03, Felix Kühling wrote:
There is no dri.freedesktop.org yet. I think there is no need for a
redirect. The current place is already different from where it was
before the break-in (used to be in ~dri/snapshots
On Maw, 2004-11-30 at 20:09, Thomas Hellström wrote:
Textures in AGP memory is currently not allowed, but they are disabled
in the Mesa driver as well, for some reason. If they are allowed in the
future, Texture address checks probably have to be implemented but that
should be a minor task.
Am Mittwoch, 1. Dezember 2004 02:48 schrieb [EMAIL PROTECTED]:
Hi Roland,
If you move glxgears down below about half of the screen you won't see
anything anymore. Within the top half it looks about the same, although
moving it from left to right can cause parts to appear or disappear.
I'll
On Wednesday 01 December 2004 07:11, Felix Kühling wrote:
Am Mi, den 01.12.2004 schrieb Adam Jackson um 5:27:
I wasn't reading, sorry, I was blissfully afk over the holiday.
The moinmoin version on fd.o is a good one, so we should be able to just
copy our old wiki over. I'll see if I
Stephane Marchesin wrote:
Ok, here is a new patch.
Looks OK. Someone with a Radeon card should test this with the
Mesa/progs/demos/readpix.c demo. Drag the readpix window off the
left/right/bottom/top edges of the screen and make sure things look
OK. Be sure to test both the front and back
Am Sonntag, 28. November 2004 16:47 schrieb Stephane Marchesin:
Dieter Nützel wrote:
I've tested with r200 + r200_pntparam_1.diff (Roland's 'r200 large point
sizes, ARB_point_parameters') patch.
Get texture bug in 'gloss'.
But only with 'cylinder' NOT with 'teapot'.
Ok, here is a
Dieter Nützel wrote:
Am Mittwoch, 1. Dezember 2004 02:48 schrieb [EMAIL PROTECTED]:
Hi Roland,
If you move glxgears down below about half of the screen you won't see
anything anymore. Within the top half it looks about the same, although
moving it from left to right can cause parts to appear or
On Mer, 2004-12-01 at 12:19, Thomas Hellstrm wrote:
Actually, I've been running with a 512Kb userspace / kernel buffer, and
I've not seen any noticable drop in performance, but I'm not sure that the
submissions actually will be that large with the programs I've tested.
Might be worth finding
Am Mittwoch, 1. Dezember 2004 16:55 schrieb Brian Paul:
Stephane Marchesin wrote:
Ok, here is a new patch.
Looks OK. Someone with a Radeon card should test this with the
Mesa/progs/demos/readpix.c demo. Drag the readpix window off the
left/right/bottom/top edges of the screen and make
Am Mittwoch, 1. Dezember 2004 17:13 schrieb Rogier Stam:
Dieter Nützel wrote:
Am Mittwoch, 1. Dezember 2004 02:48 schrieb
[EMAIL PROTECTED]:
Hi Roland,
If you move glxgears down below about half of the screen you won't see
anything anymore. Within the top half it looks about the same,
Am Mittwoch, 1. Dezember 2004 19:09 schrieb Dieter Nützel:
Am Mittwoch, 1. Dezember 2004 17:13 schrieb Rogier Stam:
Dieter Nützel wrote:
Am Mittwoch, 1. Dezember 2004 02:48 schrieb
[EMAIL PROTECTED]:
Hi Roland,
If you move glxgears down below about half of the screen you won't see
Dieter Nützel wrote:
Actually, Roland had a suggestion regarding seting the tileoffset from
*16 to *32. This helps a bit in my case. I suggest you also try this
one. Maybe it will help for you too. It doesn't fix the entire problem,
but it does make it better. Note that I also tried *24, *40, *48,
Only empty/black window.
Not r100-readpixels-3.patch or hyperz related.
When I find time (tomorrow) I'll go back and see when it changed.
-Dieter
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Hmmm that could be the difference with Rv100 and 200 cards :) Ah well,
I'll try the patch tonight
On Wed, 1 Dec 2004, Dieter [iso-8859-1] Nützel wrote:
Am Mittwoch, 1. Dezember 2004 19:09 schrieb Dieter Nützel:
Am Mittwoch, 1. Dezember 2004 17:13 schrieb Rogier Stam:
Dieter Nützel wrote:
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