[Dri-devel] ready to help with Savage driver

2004-03-19 Thread mark cass
felix,   i have been watching the dri development forum for a while. as you seem to be the person spearheading the savage 3d driver effort, i have directed this message to you.   I am interested in this driver because the company i work for uses it on an embedded target. we do not use a powe

[Dri-devel] savage and clipping

2004-03-20 Thread mark cass
felix,   the clipping problem i am seeing is one that you eluded to previuosly. it seems that when a textured object is drawn, the glSiccor rect is ignored. this is the clipping that i was referring to. sorry for being vague. i have run my test program on other hardware/driver combinations a

[Dri-devel] savage : strange cursor problems

2004-03-25 Thread Mark Cass
dri-devel,   i am using the dri tree build (Mesa/xc - no branch) of all drivers (2d and 3d) on xfree86 version 4.3.0. my video card is a 32MB savage 4 pro. X is configured to use the savage drivers.   the problems i am noticing concern the mouse/cursor. at all times the cursor seems to be sh

Re: [Dri-devel] savage : strange cursor problems

2004-03-26 Thread Mark Cass
downloaded the latest code yesterday and built it. i am now noticing that the agp mode is only 1X. it used to be 4X. could you or somebody else point me in the right direction? thanks, mark - Original Message - From: "Alex Deucher" <[EMAIL PROTECTED]> To: "Mark Ca

Re: [Dri-devel] savage : strange cursor problems

2004-03-26 Thread Mark Cass
thanks alex. agp mode now 4x again. mark - Original Message - From: "Alex Deucher" <[EMAIL PROTECTED]> To: "Mark Cass" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Friday, March 26, 2004 2:11 PM Subject: Re: [Dri-devel] savage : strange cursor

[Dri-devel] savage and clipping

2004-03-26 Thread Mark Cass
dri-devel,   i have been looking at the clipping issues with the savage driver. this centers around the use of the scissor box. currently the savage driver does not use the scissor box.   next are my observations. i am new to this so please feel free to comment.   i noticed that in the savgeD

[Dri-devel] annoying build problem

2004-04-06 Thread Mark Cass
dri-devel,   i am having a rebuild problem. not sure what the trigger is but here is the problem. i do a make World in /xc/xc and get an error related to HPkeysyms.h. make says it can't find the file. i copied all the header files into /xc/xc/include and that problem goes away, but then i get

[Dri-devel] debugging dri

2004-05-04 Thread Mark Cass
guys,   I am currently working on putting texture compression support into the savage driver. I am approaching this in two stages. Stage one is to get the loading of pre-compressed textures working. Stage two, would be the driver level compression of textures. I no there are possible legal l

Re: [Dri-devel] debugging dri

2004-05-04 Thread Mark Cass
degger" <[EMAIL PROTECTED]> To: "Mark Cass" <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Tuesday, May 04, 2004 3:08 PM Subject: Re: [Dri-devel] debugging dri > Mark Cass wrote: > > > > guys, > > > > I am currently working on putting texture c

[Dri-devel] problems with compressed textures

2004-05-06 Thread Mark Cass
developers,   I am having experiancing a sementation fault when calling glCompressedTexImage2DARB. I have checked the pointer returned from GetProcAddress and it seems to be valid (not NULL). i placed a breakpoint in teximage.c (a mesa source file) on the function _mesa_CompressedTexImage2DAR

savage texture compression - REALLY CLOSE

2004-05-14 Thread Mark Cass
guys,   as i have mentioned before i am working on adding s3tc texture compression support to the savage driver. i have added code to the savage driver based upon the radeon driver (and patches). the code i have added only supports uploading pre-compressed textures. as also previously mentio

Re: savage texture compression - REALLY CLOSE

2004-05-15 Thread Mark Cass
byte value. but now the image looks warped! mark - Original Message - From: "Felix Kühling" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: "Mark Cass" <[EMAIL PROTECTED]> Sent: Saturday, May 15, 2004 5:25 AM Subject: Re: savage texture compr

Re: savage texture compression - REALLY CLOSE

2004-05-16 Thread Mark Cass
technical documents for the savage chips could answer this question? thanks for listening. it's nice sometimes to organize my thoughts on paper, even if it only serves to define the problem. mark - Original Message - From: "Felix Kühling" <[EMAIL PROTECTED]> To: <

savage texture compression - good news

2004-05-18 Thread Mark Cass
guys,   finally have some good news. uploading DXT1, DXT3, and DXT5 compressed textures is working. i still need to implement compressed sub textures and test very small textures.   the issue was the tile size. i wrote an iterator into the driver to test all possible tile sizes and found the

texture units

2004-05-21 Thread Mark Cass
guys,   after reading documentation and looking in the code i noticed that the savage chip has two texture units. when does the second texture unit do its thing? i placed printfs in both sections of code (tex0 and tex1) and i only see the first unit doing anything. my test apps do not use mu

savage dma performance

2005-01-12 Thread Mark Cass
felix,   is there a noticable performance difference with DMA versus the non-dma version of the savage driver? i have concluded that the DMA driver work can only be compiled and used with the linux 2.6 kernel, is this true? I ask becuase i am stuck back on the 2.4 kernel. I also believe you

glxgears is blank on savage

2005-01-18 Thread Mark Cass
savage driver team,   when i run glxgears a window appears but nothing is displayed. the shell from which glxgears was run displays the usual frames per second and no other information. i checked glxinfo and dri is enabled. also found nothing unusual in the X log file. i have two options set

Savage s3tc code

2005-01-21 Thread Mark Cass
felix,   thanks for the advice about the missing glxgears. had to do a full shutdown and powerup but everything is working fine now.   i have attached a tarball of my savage driver code. as i mentioned before, this is from old code (works on 2.4 kernel). the changes are well documented just