Re: [Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-22 Thread Sergey V. Udaltsov
I just downloaded it and was getting good fps. Check ~/.ArmageTronrc and make sure the GL_RENDERER line says Mesa DRI Mach64 Maybe your SDL library isn't using the right libGL? Strange, I have different situation. Yes, armagatron does use the right opengl library. What is your card?

Re: [Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-21 Thread Sergey V. Udaltsov
Little test report about the latest builds: In a word: cooler than ever. The snapshot runs and installs without any problems. I run it on 8M Rage Mobility in 800x600. About the apps: 1. glxinfo - OK. Standard report. 2. glxgears - 283fps. OK. No problems. 3. celestia - as usual, not enough

Re: [Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-21 Thread Sergey V. Udaltsov
One more app... 7. armagetron. Works OK but ... with the same or worse fps (comparing to GATOS 2D-accelerated driver)! How can this be? Cheers, Sergey ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-20 Thread José Fonseca
On 2002.03.19 23:42 Sergey V. Udaltsov wrote: some other test suites on the new branch as well. This would be a good time for testers to do a fresh checkout and look for bugs. When the trunk As a tester, I'd like to try. Now, when Jose is on holidays, where could I get those wonderful

Re: [Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-20 Thread José Fonseca
On 2002.03.20 16:19 Leif Delgass wrote: ... It looks like there is a new package in the bleeding-edge directory that was built today that you could try. I'm not sure if Jose was able to setup the build on sourceforge or if these are being uploaded from his site. It still from my site.

[Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-19 Thread Leif Delgass
I finally tracked down the last remaining major bug in the mach64 Mesa 4.x branch. The secondary texture filter wasn't being set in the correct register (was being set in scale_3d_cntl not tex_cntl), so it ended up enabling fog instead, which disables alpha blending! This was actually in the