I just downloaded it and was getting good fps. Check ~/.ArmageTronrc
and make sure the GL_RENDERER line says Mesa DRI Mach64 Maybe your
SDL library isn't using the right libGL?
Strange, I have different situation. Yes, armagatron does use the right
opengl library. What is your card?
Little test report about the latest builds:
In a word: cooler than ever.
The snapshot runs and installs without any problems. I run it on 8M Rage
Mobility in 800x600. About the apps:
1. glxinfo - OK. Standard report.
2. glxgears - 283fps. OK. No problems.
3. celestia - as usual, not enough
One more app...
7. armagetron. Works OK but ... with the same or worse fps (comparing to
GATOS 2D-accelerated driver)! How can this be?
Cheers,
Sergey
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On 2002.03.19 23:42 Sergey V. Udaltsov wrote:
some other test suites on the new branch as well. This would be a good
time for testers to do a fresh checkout and look for bugs. When the
trunk
As a tester, I'd like to try. Now, when Jose is on holidays, where could
I get those wonderful
On 2002.03.20 16:19 Leif Delgass wrote:
...
It looks like there is a new package in the bleeding-edge directory that
was built today that you could try. I'm not sure if Jose was able to
setup the build on sourceforge or if these are being uploaded from his
site.
It still from my site.
I finally tracked down the last remaining major bug in the mach64 Mesa 4.x
branch. The secondary texture filter wasn't being set in the correct
register (was being set in scale_3d_cntl not tex_cntl), so it ended up
enabling fog instead, which disables alpha blending! This was actually in
the