Re: Support for stereoscopic output in DRI?

2007-04-01 Thread David Oftedal
Ah, thanks for your explanations. Too bad it's not as straightforward as I'd hoped... One would have hoped the creators of the OpenGL standard would have prepared it for steroscopic graphics right from the start, but perhaps they didn't think it'd catch on? For the time being I guess I'll just

Re: Support for stereoscopic output in DRI?

2007-04-01 Thread Allen Akin
On Sun, Apr 01, 2007 at 06:27:11PM +0200, David Oftedal wrote: | Too bad it's not as straightforward as I'd hoped... One would have | hoped the creators of the OpenGL standard would have prepared it for | steroscopic graphics right from the start, but perhaps they didn't think | it'd catch on?

Re: Support for stereoscopic output in DRI?

2007-03-31 Thread Brian Paul
David Oftedal wrote: Hello! According to one or more sources on Google, Linux now makes it possible to use LCD shutter to get stereoscopic graphics in certain games and with certain graphics cards. However, there are certainly other interesting methods of outputting stereoscopic graphics,

Re: Support for stereoscopic output in DRI?

2007-03-31 Thread Donnie Berkholz
Brian Paul wrote: Off hand, I don't recall which DRI-supported cards/chips have stereo ability. Stereo has traditionally been a professional card feature for sci-vis apps. In any case, none of the DRI drivers support quad-buffer stereo at this time. There are patches around for R200

Support for stereoscopic output in DRI?

2007-03-30 Thread David Oftedal
Hello! According to one or more sources on Google, Linux now makes it possible to use LCD shutter to get stereoscopic graphics in certain games and with certain graphics cards. However, there are certainly other interesting methods of outputting stereoscopic graphics, such as outputting to two