Ah, thanks for your explanations.
Too bad it's not as straightforward as I'd hoped... One would have hoped the
creators of the OpenGL standard would have prepared it for steroscopic graphics
right from the start, but perhaps they didn't think it'd catch on? For the time
being I guess I'll just
On Sun, Apr 01, 2007 at 06:27:11PM +0200, David Oftedal wrote:
| Too bad it's not as straightforward as I'd hoped... One would have
| hoped the creators of the OpenGL standard would have prepared it for
| steroscopic graphics right from the start, but perhaps they didn't think
| it'd catch on?
David Oftedal wrote:
Hello!
According to one or more sources on Google, Linux now makes it
possible to use LCD shutter to get stereoscopic graphics in certain
games and with certain graphics cards. However, there are certainly
other interesting methods of outputting stereoscopic graphics,
Brian Paul wrote:
Off hand, I don't recall which DRI-supported cards/chips have stereo
ability. Stereo has traditionally been a professional card feature
for sci-vis apps.
In any case, none of the DRI drivers support quad-buffer stereo at this
time.
There are patches around for R200
Hello!
According to one or more sources on Google, Linux now makes it possible to use
LCD shutter to get stereoscopic graphics in certain games and with certain
graphics cards. However, there are certainly other interesting methods of
outputting stereoscopic graphics, such as outputting to two