A few nits
On 4/18/2018 4:14 AM, Jordan Crouse wrote:
Add the infrastructure to capture the state current state of the
remove extra state
GPU and store it in memory. This is useful for storing the state
of a hung GPU so it can be dumped later.
For now grab the same basic ringbuffer informati
Quoting Jordan Crouse (2018-04-05 23:00:49)
> +struct msm_gpu_state {
> + struct timeval time;
My recommendation would be to make this a kreffed struct. You already
have multiple uncoordinated consumers so managing the lifetime would
seem to be a point of concern?
-Chris