[I'm not sure this is a problem with DRI itself, but DRI is definitely
involved and a guy in
comp.os.linux.x told me to ask this list - so I'm trying my luck here.]
I have tried to compile and run some simple OpenGL programs. But lots
of them don't display anything or only part of the scene
You should try the daily snapshots available from the DRI website...
I did so yesterday.
I also had to install the XFree86 binary from the 'extra' section and ln -s
libexpat.so.0
libexpat.so.1
However, it didn't solve any problem. The examples of my first message still
produce the
same
Doing a glFlush() before glutSwapBuffers() makes the last triangle
visible.
That's right! At least, this is a temporary workaround so I can go on
experimenting with
OpenGL programming.
But I really hate not being able to play bzflag during lunch time ;-(
Nevertheless it's good that I
Both problems are now fixed.
Wow, that was really quick!
I've just tried several OpenGL examples and bzflag and you're absolutely
right:
It's all fixed. Thanks a lot. :-)))
It's a good thing you reported this because your missing triangle was the
same bug that caused the mouse cursor
Having my starting problems with OpenGL and DRI fixed (thanks again @Ville)
I'm now going for the 'real' project.
We are developping an application displaying graphics and animations in
realtime for scientific purpose.
For programming these graphics on a high level we don't want to use
On Sat, 2005-03-12 at 21:10 -0500, Adam K Kirchhoff wrote:
[snip]
[drm:radeon_cp_reset] *ERROR* radeon_cp_reset called without lock held,
held 0 owner ec8fce80 f7669180
[drm:radeon_cp_start] *ERROR* radeon_cp_start called without lock held,
held -2147483648 owner ec8fce80 f7669180
irq 16:
On Tue, 2005-03-15 at 09:29 -0500, Jon Smirl wrote:
Aonther approach would be to just say you have to choose to run one of
X, DirectFB, FBUI, XGL and you can't switch between them. Other than
developers I don't know if anyone really runs more than one of these
at a time.
FWIW, yes we do.
Hi,
I'm trying to port an application that presents visual stimuli for
experiments in neuroscience from DirectFBGL to X/DRI. A main requirement
is reliable timing of the drawing code, i.e. on every VSYNC a new frame
must be ready in the back buffer so that the buffers can be swapped.
For this
Hi Ville,
On Sun, 2006-08-27 at 23:39 +0300, Ville Syrjälä wrote:
On Sun, Aug 27, 2006 at 07:36:31PM +0200, Jan Gukelberger wrote:
Hi,
I'm trying to port an application that presents visual stimuli for
experiments in neuroscience from DirectFBGL to X/DRI. A main requirement