DRM QWS

2008-03-07 Thread Tom Cooksey
Hi, I'm a developer working on getting OpenGL ES working with QWS - the window system built into Qt/Embedded. That is, Trolltech's own windowing system, completely independent of X. The typical hardware we're working with is PowerVR MBX, an OpenGL ES 1.1 complient device. We have also played

Re: DRM QWS

2008-03-18 Thread Tom Cooksey
On Friday 07 March 2008 18:35:10 Jesse Barnes wrote: On Friday, March 07, 2008 1:21 am Tom Cooksey wrote: I'm a developer working on getting OpenGL ES working with QWS - the window system built into Qt/Embedded. That is, Trolltech's own windowing system, completely independent of X

Re: DRM QWS

2008-03-19 Thread Tom Cooksey
I've had some time to play with the modesetting branch. I am using a laptop with an Intel 965GM, is this likely to work? At the moment, when I run tests/modedemo I get a hard lock. :-/ Well there is fixes pushed allmost everydays so make sure to use lastest git :) Yep, I'm

Re: DRM QWS

2008-03-26 Thread Tom Cooksey
On Wednesday 19 March 2008 16:26:37 Zack Rusin wrote: On Wednesday 19 March 2008 05:21:43 am Tom Cooksey wrote: 2) Sortof related to the above... it would be very cool to have a very simple drawing API to use on top of the modesetting API. A simple blit solid fill would surfice. I've

Re: DRM QWS

2008-03-27 Thread Tom Cooksey
On Wednesday 26 March 2008 19:32:22 Kristian Høgsberg wrote: On Wed, Mar 26, 2008 at 1:50 PM, Tom Cooksey [EMAIL PROTECTED] wrote: ... I guess what I was thinking about was a single API which can be used on 3D-less (or legacy, if you want) hardware and on modern hardware

Re: GSOC '08 hardware accelerated video decoding

2008-03-28 Thread Tom Cooksey
On Friday 28 March 2008 05:08:38 Younes M wrote: Hi, I recently posted to the Nouveau mailing list about this, but for those who don't participate in that one I thought I would also post here since it seems to concern DRI as much as Nouveau. I intend to submit an application for a project

DRM Modesetting fbset tool?

2008-04-29 Thread Tom Cooksey
I've started playing with the modesetting branch of DRM and managed to get it to work on my GMA 965 based laptop (after working out I needed to pass modeset=1 as a parameter to the i915 module). On my laptop, I get /dev/fb0 /dev/fb1, with /dev/fb0 connected to my laptop screen (LVDS?) and fb1

Re: DRM Modesetting fbset tool?

2008-04-30 Thread Tom Cooksey
On Tuesday 29 April 2008 17:29:24 Jerome Glisse wrote: For console we had the idea of building a full userspace console things instead of having this whole things in the kernel. Which would mean to write some userspace program using the modesetting API and providing the console. I believe

Re: DRM Modesetting fbset tool?

2008-04-30 Thread Tom Cooksey
On Wednesday 30 April 2008 10:59:03 Jerome Glisse wrote: For console we had the idea of building a full userspace console things instead of having this whole things in the kernel. Which would mean to write some userspace program using the modesetting API and providing the console. I

Re: [Bug 15582] Qt4 Demo missing animation

2008-06-25 Thread Tom Cooksey
On Tuesday 24 June 2008 03:44:03 [EMAIL PROTECTED] wrote: http://bugs.freedesktop.org/show_bug.cgi?id=15582 Michael Fu [EMAIL PROTECTED] changed: What|Removed |Added

Confused as to which branches of what I should play with.

2008-07-15 Thread Tom Cooksey
Hi all, I've been trying to follow this mailing list as to the current state of DRM, especially modesetting. My goal is to get Qt-Embedded to use moden graphics drivers rather than the fbdev interface we have today. A few months ago I played with the drm modesetting-101 branch with the intel

Help with DRM+Modesetting+GEM

2008-10-15 Thread Tom Cooksey
Hi, I would like to play with the GEM DRM-Modesetting APIs. E.g. I'd like to write a test application which ennumerates the CRTCs, sets a mode on each and fills a scanout buffer with a solid color. Pretty simple stuff. I've tried to build the modesetting-gem branch and found that my kernel

Partial updates with glX/DRI

2009-08-21 Thread Tom Cooksey
Hello, I'm a Qt developer. We want all Qt rendering to be done using OpenGL 2. We have this working pretty well (a few artifacts still here and there). However, we've found some fundamental problems using GL for regular widget rendering. Normally I wouldn't bother this list, but I've recently

Re: Partial updates with glX/DRI

2009-08-24 Thread Tom Cooksey
On Friday 21 August 2009 16:47:23 ext Michel Dänzer wrote: On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote: When using glX, we have no guarantee over what state the back buffer will be in after swap buffers. So, whenever an application needs to update, it must re- render the entire