Hi
Does anyone agree to the following?
onfxstart
onfxstop
onfxfinish
Please see below for more information.
--- Raymond Irving <[EMAIL PROTECTED]> wrote:
>
> --- Dan Willemsen <[EMAIL PROTECTED]> wrote:
> > The problem that i see with that is bloat. What
> if
> > eventually we have
> > 20-30
--- Dan Willemsen <[EMAIL PROTECTED]> wrote:
> The problem that i see with that is bloat. What if
> eventually we have
> 20-30 different animations, that would be too many
> events for everyone
> to remember, and for us to implement.
You are correct. Things can get complex with many
animations.
The problem that i see with that is bloat. What if eventually we have
20-30 different animations, that would be too many events for everyone
to remember, and for us to implement.
Dan Willemsen
On Wed, 2003-03-12 at 08:37, Raymond Irving wrote:
> Hello Everyone,
>
> I've been doing some thinking
Hello Everyone,
I've been doing some thinking about the events used by
the various animation classes.
What if I want to slide a layer to x,y then when the
slide is completed I would then glide that layer to
x1,y1. When the glide is completed I want to then run
the said layer along a path using Pa
--- Dan Willemsen <[EMAIL PROTECTED]> wrote:
> I vote for thread's events. The only question i
> have is if
> PathAnimation's cancel is represented by an event in
> Thread, i cannot
> remember currently.
Well PathAnimation uses pathcancel while Thread uses
threadstop.
Any one else for thread's
I vote for thread's events. The only question i have is if
PathAnimation's cancel is represented by an event in Thread, i cannot
remember currently.
Dan Willemsen
On Mon, 2003-03-10 at 21:45, Raymond Irving wrote:
> Hello,
>
> I think we need to select on event for Thread and
> PathAnimation ob
Hello,
I think we need to select on event for Thread and
PathAnimation objects. Inside Thread these events are
used:
threadstart
threadrun
threadfinish
threadstop
While PathAnimation uses:
pathcancel
pathfinish
pathrun
DynLayer's built-in slideTo() also supports
pathrun
pathfinish
While Slid