From: Dethe Elza <[EMAIL PROTECTED]>> > A game hacker would likely dismiss Glut out of hand, because you
A glut and ctypes vpython.
Promise me a slot in the standard distrobution and I'll find a way to get there ;).
> Once I clear a few other projects off my plate I will > roll up my sleeves
On 10-Oct-06, at 3:54 PM, [EMAIL PROTECTED] wrote:
> You install pyopengl on the Mac. What windowing system are you
> running it on???
Simplest case, you run it using GLUT. You also have the option to
use wx, pygame, or Cocoa (native OS X). In any of these cases, you
do not need to insta
- Original Message -
From: Dave Reed
> It does need anything else - using glut it creates a native
> window on
> the Mac - it doesn't require X11.
I assumed that it didn't require X11.
The question is what is the road to a glut window that has the capabilities
the the vpython window
On Oct 10, 2006, at 6:54 PM, [EMAIL PROTECTED] wrote:
>
>
> - Original Message -
> From: Dethe Elza
> Date: Wednesday, October 11, 2006 1:28 am
> Subject: Re: [Edu-sig] The fate of vpython
> To: [EMAIL PROTECTED]
> Cc: edu-sig@python.org, John Zelle
>
>>
- Original Message -
From: Dethe Elza
Date: Wednesday, October 11, 2006 1:28 am
Subject: Re: [Edu-sig] The fate of vpython
To: [EMAIL PROTECTED]
Cc: edu-sig@python.org, John Zelle
> Dave wrote:
>
> >> Just curious, is PyOpenGL easy to install for both Mac and
>
Dave wrote:
>> Just curious, is PyOpenGL easy to install for both Mac and
>> Windows? I know
>> it's dead simple on most Linux distributions. I think it's pretty
>> easy for
>> Windows, but have no experience at all on the Mac.
>
> Someone has made binaries for it (and a number of other Python
On Oct 9, 2006, at 7:41 PM, John Zelle wrote:
> On Monday 09 October 2006 3:59 pm, Dethe Elza wrote:
>> On 9-Oct-06, at 11:15 AM, Arthur Siegel wrote:
My other hope for VPython would be to build it on a more capable 3D
system, such as Ogre or Panda3D (Mike Fletcher keeps a large
On Monday 09 October 2006 6:56 pm, Arthur Siegel wrote:
> On Mon, 2006-10-09 at 18:41 -0500, John Zelle wrote:
> > Just curious, is PyOpenGL easy to install for both Mac and Windows? I
> > know it's dead simple on most Linux distributions. I think it's pretty
> > easy for Windows, but have no exper
On Mon, 2006-10-09 at 18:41 -0500, John Zelle wrote:
> Just curious, is PyOpenGL easy to install for both Mac and Windows? I know
> it's dead simple on most Linux distributions. I think it's pretty easy for
> Windows, but have no experience at all on the Mac.
Assuming that PyOpenGL *is* easy to
On Monday 09 October 2006 3:59 pm, Dethe Elza wrote:
> On 9-Oct-06, at 11:15 AM, Arthur Siegel wrote:
> >> My other hope for VPython would be to build it on a more capable 3D
> >> system, such as Ogre or Panda3D (Mike Fletcher keeps a large list of
> >> such systems: http://www.vrplumber.com/py3d.p
On Mon, 2006-10-09 at 17:10 -0500, Ian Bicking wrote:
> In my experience build difficulties are a major hinderance to developer
> participation. It's really (really!) worth figuring out build issues.
>
Not sure there is any getting around the fact that Boost is quirky - its
own (bjam) build me
Arthur Siegel wrote:
> Its challenging to *build*. On a Windows machine and on a Debian based
> system - given a suitable binary distro - it *installs* like anything
> else. Like butter. So far, we have maintainer or 2 incovenienced by the
> build complexity, and nobody else - at least necessarily.
On Mon, 2006-10-09 at 13:59 -0700, Dethe Elza wrote:
> On 9-Oct-06, at 11:15 AM, Arthur Siegel wrote:
>
> >> My other hope for VPython would be to build it on a more capable 3D
> >> system, such as Ogre or Panda3D (Mike Fletcher keeps a large list of
> >> such systems: http://www.vrplumber.com/py3
On 9-Oct-06, at 11:15 AM, Arthur Siegel wrote:
>> My other hope for VPython would be to build it on a more capable 3D
>> system, such as Ogre or Panda3D (Mike Fletcher keeps a large list of
>> such systems: http://www.vrplumber.com/py3d.py). In this scenario,
>> VPython would be an easier entry p
On Mon, 2006-10-09 at 10:54 -0700, Dethe Elza wrote:My other hope for
VPython would be to build it on a more capable 3D
> system, such as Ogre or Panda3D (Mike Fletcher keeps a large list of
> such systems: http://www.vrplumber.com/py3d.py). In this scenario,
> VPython would be an easier ent
On Mon, 2006-10-09 at 10:54 -0700, Dethe Elza wrote:
> I agree with John, and will make a stronger statement that C++ and
> Boost are part of the problem, not part of the solution as far as
> future development of VPython goes.
But...and about the only but I can think of...
One of the beaut
I agree with John, and will make a stronger statement that C++ and
Boost are part of the problem, not part of the solution as far as
future development of VPython goes. I don't at this point have time
to work on VPython (I've tried to get the V4 betas to compile on OS
X, but they aren't ev
On Mon, 2006-10-09 at 11:48 -0500, John Zelle wrote:
> I am also very concerned about this situation, as I think VPython is a
> wonderful tool (to which I've contributed).
Hi John -
Thanks for that concern.
If you are following the vpython list you see that I am digging into the
immediate issue
I am also very concerned about this situation, as I think VPython is a
wonderful tool (to which I've contributed). Unfortunately, I'm not really in
any position to help out, as I am already over-stretched with my current
commitments. I also fear that my C++ skills have somewhat atrophied, and th
Dan Crosta wrote:
>If the author of VPython is not planning to work on it for several
>months
>
The situation is that the actual authors of vpython are gone, as in
graduated, moved on with their lives...
Bruce is more an adminstrator/funder (through a NSF grant) of the project.
Essentially t
I don't know much about VPython or NumPy, but I've been involved in
both contributing to and forking open source projects, from both
sides, and I would caution against forking a project unless you're
planning to take it in a new direction, or if there's some other
compelling reason not to c
This from the August 10 announcement of VPython 4.0beta5
"""
In the "Recent developments" section of vpython.org you can read a
summary of the new features, which is also included in the documentation
contained in the release. This includes a description of remaining known
bugs, some of which
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