Re: [Elecraft] [K3] UTILITY Improvements

2008-07-04 Thread David Woolley (E.L)
Lee Buller wrote: Why not use XML so interchange could be universal? That way people can send each other their set ups. That could be interesting. And, you could change set ups depending on what you want to do XML syntax, on its own, is definitely not sufficient to achieve this and neither

[Elecraft] [K3] UTILITY Improvements

2008-07-03 Thread Thomas Norff
I've build a list of all available menu entries with the possible values. Based on that i will start building a XSD-File. Pls intervene if i am wrong... Next i will check all menu entries against the different firmware level and possible dependencies with the different hardware options. As a

[Elecraft] [K3] UTILITY Improvements

2008-07-02 Thread David Reid
Hi Guys, This XML idea is great...I could make a webpage and application ( hosted on my server (or Elecraft's)) where you could go to a webpage, upload your config, mess about with it and download it, then, instead of having loads of programs all over the world - possibly needing updates, if the

Re: [Elecraft] [K3] UTILITY Improvements

2008-07-02 Thread Simon Brown (HB9DRV)
When the memory channel CAT is defined I'll add this and other new features to HRD. I agree 100% that XML is the way to go, would be great for interchange. As soon as Wayne specs the CAT let's define the XML. I'm using XML exclusively in my new software and will convert HRD over to XML when I

Re: [Elecraft] [K3] UTILITY Improvements

2008-07-02 Thread Brian Alsop
I think you guys have to look at some recent history. Even in this day and age ASCII like files are use extensively--even for new applications.. For example ADIF and Cabrillo files (LOTW and contest logging programs) These are not necessarily small files. ADIF files do have the tags people

Re: [Elecraft] [K3] UTILITY Improvements

2008-07-02 Thread Simon Brown (HB9DRV)
The end user should have no need to look at the XML file, the software you use will do this for you via a fine user-friendly UI irrespective of the platform you are using. An XML file is very easy to edit with Notepad or the editor of your choice. On http://mannindustries.net/hrd/Junk/ I have

Re: [Elecraft] [K3] UTILITY Improvements - XML

2008-07-02 Thread S Sacco
The porkiness of XML is only a factor with large volumes of data. It would be entirely appropriate to use in this application. 73, Steve On 7/2/08, John King [EMAIL PROTECTED] wrote: I would vote for XML as well. It's porky, but it's human readable, it's universal and well supported by

[Elecraft] [K3] UTILITY Improvements

2008-07-02 Thread Thomas Norff
First of all thanks to Tony (K2ZLS) for his initial posting which gave me the chance to post my ideas i am working on. Also thanks for all the constructive input. Please let me explain what my idea is, to prevent any misunderstanding... ;o) What this should NOT be about, is to work against

RE: [Elecraft] [K3] UTILITY Improvements

2008-07-01 Thread Thomas Norff
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dick Dievendorff Sent: Monday, June 30, 2008 2:12 AM ... Maybe memory save/restore belongs in that category of program. Dick, K6KR ... -Original Message- Sent: Sunday, June 29, 2008 5:41 PM With

RE: [Elecraft] [K3] UTILITY Improvements

2008-07-01 Thread Lee Buller
Why not use XML so interchange could be universal? That way people can send each other their set ups. That could be interesting. And, you could change set ups depending on what you want to do Lee- K0WA In our day and age it seems that Common Sense is in short supply. If you don't have

Re: [Elecraft] [K3] UTILITY Improvements

2008-07-01 Thread Tom Childers, N5GE
On Wed, 2 Jul 2008 01:06:21 +0200, Thomas Norff [EMAIL PROTECTED] wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dick Dievendorff Sent: Monday, June 30, 2008 2:12 AM ... Maybe memory save/restore belongs in that category of program. Dick, K6KR

RE: [Elecraft] [K3] UTILITY Improvements

2008-07-01 Thread Dick Dievendorff
Of Tom Childers, N5GE Sent: Tuesday, July 01, 2008 5:46 PM To: Thomas Norff Cc: Elecraft@mailman.qth.net Subject: Re: [Elecraft] [K3] UTILITY Improvements On Wed, 2 Jul 2008 01:06:21 +0200, Thomas Norff [EMAIL PROTECTED] wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [Elecraft] [K3] UTILITY Improvements

2008-07-01 Thread Tom Childers, N5GE
On Tue, 1 Jul 2008 19:47:55 -0700, Dick Dievendorff [EMAIL PROTECTED] wrote: We can't introduce a dependency on a fee product like Microsoft Excel. However there are a number of free XML editors. And comma-separated variable files can be manipulated with other tools. Dick, K6KR [snip] I

RE: [Elecraft] [K3] UTILITY Improvements

2008-07-01 Thread Brett Howard
Agreed XML could be a good way to set things up. As well it would be helpful for Elecraft in the future as if you're having trouble they can ask you to send in your config and they can quickly open it and find problems if they're in there. I was kinda hoping that when I read the config out of my

RE: [Elecraft] [K3] UTILITY Improvements

2008-07-01 Thread Ralph Tyrrell
What is XML? I looked it up it is Extensible Markup Language (XML) I still do not know what to do with it. Oh well, another language to learn. It does keep the mind working. 73, Ty, W1TF ___ Elecraft mailing list Post to:

RE: [Elecraft] [K3] UTILITY Improvements - XML

2008-07-01 Thread John King
I would vote for XML as well. It's porky, but it's human readable, it's universal and well supported by many applications and frameworks, and one can easily edit it by hand with Notepad or Emacs or whatever. 73, john WA1ABI ___ Elecraft mailing list

RE: [Elecraft] [K3] UTILITY Improvements

2008-07-01 Thread Brett Howard
If you've seen HTML its somewhat similar. XML is like HTML but with more stringent rules. Its VERY human readable and quite simple to work with. As far as the argument that it results in large files people are living in the past. Broadband is becoming more and more common place and USB sticks

[Elecraft] [K3] UTILITY Improvements

2008-06-29 Thread K2ZLS
Hi All...I Guess we are all worn out from FD , but as others said, the K3 worked wonders. With all that operating behind us, I found that it would be nice to have an easier way to change the data in the 00-99 Memory locations. I was wondering if the Utility Program can expanded so we can

RE: [Elecraft] [K3] UTILITY Improvements

2008-06-29 Thread Dick Dievendorff
To: ELECRAFT@mailman.qth.net Subject: [Elecraft] [K3] UTILITY Improvements Hi All...I Guess we are all worn out from FD , but as others said, the K3 worked wonders. With all that operating behind us, I found that it would be nice to have an easier way to change the data in the 00-99 Memory

Re: [Elecraft] [K3] UTILITY Improvements

2008-06-29 Thread hank k8dd
Sent: Sunday, June 29, 2008 8:11 PM Subject: RE: [Elecraft] [K3] UTILITY Improvements I've heard this request before. It's being considered. It requires support work in the MCU firmware as well as the K3 Utility. I'm not sure whether this should be part of the K3 Utility (whose function

Re: [Elecraft] [K3] UTILITY Improvements

2008-06-29 Thread Brett Howard
I'd also like to see the CW memories and things like that that all get changed for events like that be things that are able to be backed up in the configuration. Also is there any way to REALLY clear the radio. Holding down shift/low and powering up does a reset of the parameters but things like