Hi -
I speculate this one will be handy for even larger debuginfod
installations, where one must pool multiple servers together, but
without duplicating indexing/grooming efforts.
(The diff is larger than it needs to be, by virtue of nesting previous
code into a conditional block.)
commit
the attachment was on the original message. i am resending the attachment.
0001-Read-inlining-info-in-NVIDIA-extended-line-map.patch
Description: Binary data
(sent from my phone)
https://sourceware.org/bugzilla/show_bug.cgi?id=28514
Frank Ch. Eigler changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
Hi,
On Thu, 2021-11-04 at 16:41 -0500, John Mellor-Crummey via Elfutils-
devel wrote:
> [We would really like this patch in the forthcoming release]
>
> Attached is a new version of the patch for reading inlining
> information encoded in an enhanced line map format used in NVIDIA GPU
> binaries
Hi,
On Thu, 2021-11-04 at 20:14 +, build...@builder.wildebeest.org
wrote:
> The Buildbot has detected a new failure on builder elfutils-centos-
> x86_64 while building elfutils.
> Full details are available at:
> https://builder.wildebeest.org/buildbot/#builders/1/builds/851
>
> Buildbot
Hi Frank,
On Thu, 2021-11-04 at 13:21 -0400, Frank Ch. Eigler via Elfutils-devel wrote:
> commit 8ce18d0f8a5d7c00dc897f99751d575c8deeae82 (HEAD -> master)
> Author: Frank Ch. Eigler
> Date: Thu Nov 4 13:08:35 2021 -0400
>
> PR28514: debuginfod: limit groom operation times
>
> For