Re: [elm-discuss] Looking for feadback on API design for my upcoming 2d game library

2016-09-20 Thread Zinggi
> Have you had a look at Pixi?

Yes, but that was some time ago. I used it for a small project.

My goals for this project are absolutely not to create something like 
pixijs, although I wouldn't be against it turning into something like this 
over time.
Right now the goal is much simpler:
Enable users to create a simple 2d game based on webgl without knowing 
about webgl and glsl. At the same time allow advanced user to use glsl when 
they need to.

> (..) resource loader

Yes, I thought about this. However I think it should be a separate library 
that you can use if you so choose.
That's also the reason why I chose Game.* as a namespace. E.g. you could 
create a small resource manager that lives under Game.Resources.

@John Mayer, I'd be very interested about your feedback as the author of 
the webgl library, when you find the time.








On Monday, 19 September 2016 23:35:12 UTC+2, John Mayer wrote:
>
> This looks nice. I'm in a code slump with my project but I'll give it a 
> try when I pick it back up. 
>
> On Sep 19, 2016 1:51 PM, "Zinggi" > 
> wrote:
>
>> Hey community!
>>
>> I've created a library for 2d rendering for games.
>> It's an abstraction on top of WebGL, so that a user doesn't have to know 
>> GLSL to render sprites.
>> I'd like to get some feedback on things I might be missing and on the API 
>> in general.
>>
>> I'm especially interested if you're currently working on a game, could 
>> you see yourself switching to this library?
>> If not, what features would you need?
>>
>> Here is the link .
>>
>> Thanks for your time!
>>
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>

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Re: [elm-discuss] Looking for feadback on API design for my upcoming 2d game library

2016-09-19 Thread John Mayer
This looks nice. I'm in a code slump with my project but I'll give it a try
when I pick it back up.

On Sep 19, 2016 1:51 PM, "Zinggi"  wrote:

> Hey community!
>
> I've created a library for 2d rendering for games.
> It's an abstraction on top of WebGL, so that a user doesn't have to know
> GLSL to render sprites.
> I'd like to get some feedback on things I might be missing and on the API
> in general.
>
> I'm especially interested if you're currently working on a game, could you
> see yourself switching to this library?
> If not, what features would you need?
>
> Here is the link .
>
> Thanks for your time!
>
> --
> You received this message because you are subscribed to the Google Groups
> "Elm Discuss" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to elm-discuss+unsubscr...@googlegroups.com.
> For more options, visit https://groups.google.com/d/optout.
>

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