On 16/08/19 13:04, Robert Ellenberg wrote:
Hi All,
Has anyone tried to use link-time optimization in the realtime object
builds? I think the motion / TP build would be a good candidate for it, so
we could improve inlining of things like posemath.
Best,
Rob
Hi Rob,
In an ideal world, the
Hi all,
the link-time optimization as such is highly dependant on the target
architecture (as well as the compiler/linker suite of course).
While on smaller, more simple core architectures, e.g. small µCs, the
effect can be quite large, on µP architectures with complex multi level
caches,
> ...
> I think the only way to find out is to test it.
> On the face of it, short functions, repeatedly used, should benefit from it.
Then programming for Micro controller I quite often then there is no or little
difference between different methods for other reasons check size of compiled