Dear all,
In the final moments of the year, the debate was rekindled in such a
way that foregrounded the heterogeneity of perspectives over the game/
art distinction. This heterogeneity was expected, given the different
backgrounds of the participants, and it should be welcome, in as much
as it
Hello, folks,
Not a few times I've prepared myself to post something and got to stop just
because your messages did my job better :) I just regret missing this latest
topic, for I was afraid that kind of contention would happen. I find it a
pity, and I'll try to show you why:
The Picasso
In some ways, I think the question of games as art can be enriched by
looking back to poiesis and techne.
On the one hand, we are trying to describe formal questions of how
someone creates a representation of something (a sculpture, a text, a
game, a painting, an utterance) which is expressed
..on Thu, Dec 30, 2010 at 01:14:11PM -0500, davin heckman wrote:
In some ways, I think the question of games as art can be enriched by
looking back to poiesis and techne.
I must admit to finding this entire thread largely redundant. Surely the very
attempt at discerning whether or not videogame
Hey!
“Games have repeatedly shied away from tying their dominant value to
external systems.” [Daniel Cook]
Value is a dubious measure for us to use. On the one hand, it is way
too relative and personal; on the other, it seems to me that the art
system is more and more aiming towards pure value
2010/12/22 Daniel Cook d...@spryfox.com:
strongly driven by economic processes. What is the economic function of art
institutes in the creation of games and do we need them? Historically, it
seems that the modern art world acts as a certification process to ensure
quality combined with a
Hi dears,
thank you very much for your feedback. It took some time to go through
all the emails, but I did it.
I know that any discussion on what's art and what's not usually enters
a dead end. I also know that the contemporary art world often works in
a way that makes many people get
Hi Daniel,
I think this is an astute observation about the commercialization of
art, but I think there's a more complex process involved here. Would
you agree that both art institutions and artists and game makers all
rely on reputation building? Some of the strength of art institutions
is
The following step is social agreement: other people talking the language
of art have to accept it as an art work. And the last step is certification
and attribution of economic value. Daniel wrote:
And this strikes me as a major difference between games and much of what
goes as art.
Dear Adam,
thank you very much for your reply!
I do not know whether the Mattes were aware that they created a
collection of fictitious enactments of the media-created dangerous
video games fiction.
Actually, I didn't know about the angry german kid meme, but I'm
pretty sure the Mattes
Hi everyone,
sorry for the late reply -Xmas is a really slow time :)
there are quite a lot of things to say and comment, and is very
difficult to decide where to start from...
On 22 December 2010 11:14, Domenico Quaranta qrn...@yahoo.it wrote:
Maybe Paolo can add some interesting thoughts here.
Dear Empyrers,
I've been a lurker on this list for a long time, always reading
interesting discussions. And I'm really happy to have been invited to
contribute to one of them.
As an art critic, I've always been interested in the impact of new
technologies on artistic production and
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