Hi all,
I'd like to implement a single-threaded polling schema, calling
enet_host_service() every game frame as suggested in the tutorial.
Now, enet_host_service() returns a single event (if any),
so what is the correct way to handle the case in which I have received
multiple events between 2 con
Long Cheng 写道:
>
> you should handle multiple events in one frame like this:
>
> int er = enet_host_service(host, &event, timeout);
> while (er > 0)
> {
> // process event
> er = enet_host_check_events(enet_server, &event);
> }
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