> > > 2. the implementation
> > > ive been playing with smart objects for evoak, so ill explain
> >
> > I thought evoak was considered to be laid to rest?
>
> No, it was just sleeping. B-)
>
> There has been a great desire amongst a few people to get evoak up
> and on it
On Mon, 19 Jun 2006 02:55:36 GMT "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]> wrote:
> > 2. the implementation
> > ive been playing with smart objects for evoak, so ill explain
>
> I thought evoak was considered to be laid to rest?
No, it was just sleeping. B-)
There has been a great desi
> Hi all,
> i have some doubts-ideas about evas smart objects,
>
Ah yes, the saga of the evas smart object.
> 1. the API
> in order to add an object to a smart object you have to do
> _member_add(o, s) and to delete _member_del(o,s). On the code
> of both an evas smart object
Hi all,
i have some doubts-ideas about evas smart objects,
1. the API
in order to add an object to a smart object you have to do
_member_add(o, s) and to delete _member_del(o,s). On the code of both
an evas smart object actually stores the members on a list but theres
no function to retrieve them,
Simon wrote:
> But we plan to put all the Ecore_X-dependant code in a separated dir
> (ie the files etk_dnd.c, etk_selection.c, etk_clipboard.c,
> etk_popup_window.c, ...) so a framebuffer port could be really easily
> written.
That's good news. I'll keep holding my breath for that :)
Nathan wrot
OK, so not strictly on topic, sorry, but as there are all sorts of these
things going round I thought I would chip in.
eSudoku is a sudoku solver (and generator) using the enlightenment
libraries (well, not really many of them yet - edje is coming).
I think it is the fasted solver on linux and it
If you want a widget set that already supports the framebuffer, you
could use EWL. If you want ETK specifically, you have to use X until
it supports other engines or nesting in an existing Evas.
On 6/18/06, Michael 'Mickey' Lauer
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> ecore_x looks like an optional
Hi Michael,
The ./configure script indeed looks for Ecore_X and doesn't complain if
Ecore_X is not detected but there are still some pieces of code in Etk
that uses Ecore_X without the #ifdef/#endif thing (Etk_Popup_Window
for example), so for now, you can't compile Etk for the framebuffer.
But w
Hi,
ecore_x looks like an optional dependency for ETK. Would it be possible
to run it without X at all? I already work with framebuffer-only
versions of evas, ecore and edje. It would be nice to have access to a
full blown widget toolkit without needing X. While I can do a lot of
impressive things